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- Wed Apr 04, 2012 7:14 pm
- Forum: Character Adoption Center
- Topic: The Might of Demacia {wip}
- Replies: 3
- Views: 4028
Re: The Might of Demacia {wip}
Edited a bit.
- Fri Feb 24, 2012 2:03 am
- Forum: Character Adoption Center
- Topic: The Might of Demacia {wip}
- Replies: 3
- Views: 4028
The Might of Demacia {wip}
Above Very High, Very High, High, Medium, Low, Very Low, Almost Nothing
Physical Stamina: High
Mental Stamina: Medium
Health Energy: Medium
Mana: Almost Nothing
Chakra: Almost Nothing
Strength: Above Very High
Defence: Low
Magic Damage: Very High
Resistance: Low
Speed: Low
Perseverance: (Passive) Garen will regenerate 0.5% of his maximum health per second after not receiving damage for 7 seconds. The regenerative state will stop if Garen receives damage.
Decisive Strike: (Active) Garen gains bonus movement speed for 4 seconds
Bonus Movement Speed: 15%-2/ 20%-3 / 25%-5 / 30%-6 / 35%-7
In addition his next melee attack within 6 seconds will deal physical damage and silence its target for 2.5 seconds.
Total Physical Damage: 30%-2 / 45%-3 / 60%-5 / 75%-6 / 90%-7
Courage: (Active) Garen places a defensive shield on himself, decreasing all damage taken by a percentage for 3 seconds.
Damage Reduced: 20%-2 / 24%-3 / 28%-5 / 32%-6 / 36%-7
Courage: (Passive When Active) Garen's armor and magic resistance are permanently increased by 0.5 every time he kills an enemy unit. Garen can gain a maximum of 25 defence and magic resistance per level.
Judgement: (Active) Garen rapidly spins his sword around his body for 3 seconds creating a whirlwind of magical energy,this removes all slows and reduces slows that are casted on Garen by 50% for the next 6 seconds, along with dealing physical damage to nearby enemies every half second. Minions and neutral monsters or those garen does not see as a threat only take half damage from this ability. Garen can deactivate Judgment early by activating the ability again after 0.5 seconds. Garen cannot use Decisive Strike or Demacian Justice while Judgment is in effect.
Physical Damage per Second: 50%-2 / 90%-3 / 130%-5 / 170%-6 / 210%-7
Demacian Justice: (Active) Garen brings down Demacian Justice on his opponent, dealing magic damage, plus additional magic damage based on how much health his opponent is missing.
Magic Damage: 175%-3 / 350%-5 / 525%-7
Additional 1 Damage per: (29%-3 / 33%-5 / 40%-7 of target's missing health)
Physical Stamina: High
Mental Stamina: Medium
Health Energy: Medium
Mana: Almost Nothing
Chakra: Almost Nothing
Strength: Above Very High
Defence: Low
Magic Damage: Very High
Resistance: Low
Speed: Low
Perseverance: (Passive) Garen will regenerate 0.5% of his maximum health per second after not receiving damage for 7 seconds. The regenerative state will stop if Garen receives damage.
Decisive Strike: (Active) Garen gains bonus movement speed for 4 seconds
Bonus Movement Speed: 15%-2/ 20%-3 / 25%-5 / 30%-6 / 35%-7
In addition his next melee attack within 6 seconds will deal physical damage and silence its target for 2.5 seconds.
Total Physical Damage: 30%-2 / 45%-3 / 60%-5 / 75%-6 / 90%-7
Courage: (Active) Garen places a defensive shield on himself, decreasing all damage taken by a percentage for 3 seconds.
Damage Reduced: 20%-2 / 24%-3 / 28%-5 / 32%-6 / 36%-7
Courage: (Passive When Active) Garen's armor and magic resistance are permanently increased by 0.5 every time he kills an enemy unit. Garen can gain a maximum of 25 defence and magic resistance per level.
Judgement: (Active) Garen rapidly spins his sword around his body for 3 seconds creating a whirlwind of magical energy,this removes all slows and reduces slows that are casted on Garen by 50% for the next 6 seconds, along with dealing physical damage to nearby enemies every half second. Minions and neutral monsters or those garen does not see as a threat only take half damage from this ability. Garen can deactivate Judgment early by activating the ability again after 0.5 seconds. Garen cannot use Decisive Strike or Demacian Justice while Judgment is in effect.
Physical Damage per Second: 50%-2 / 90%-3 / 130%-5 / 170%-6 / 210%-7
Demacian Justice: (Active) Garen brings down Demacian Justice on his opponent, dealing magic damage, plus additional magic damage based on how much health his opponent is missing.
Magic Damage: 175%-3 / 350%-5 / 525%-7
Additional 1 Damage per: (29%-3 / 33%-5 / 40%-7 of target's missing health)