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by K
Mon Nov 28, 2011 3:37 am
Forum: Purposeful Deleted
Topic: Bill's Inventories
Replies: 109
Views: 61701

Re: Bill's Inventories

It only took an eternity of me babying Bill through every step! He actually had a decent inventory. If you want, you can use some of the properties of these weaps for some of your own or whatever, because these are actually fair! Imagine that; something of Bill's being fair! I know; it's difficult to comprehend.
by K
Tue Jul 05, 2011 9:40 pm
Forum: Purposeful Deleted
Topic: Bill's Inventories
Replies: 109
Views: 61701

Re: A SpamGun's Inventory [WIP]

Finally! I'll let someone else decide on its approval. If a moderator approves this, it will be considered as permanent approval, as though granted by an admin, though that does not mean that it is immune to being questioned by anyone else.
by K
Tue Jul 05, 2011 8:37 pm
Forum: Purposeful Deleted
Topic: Bill's Inventories
Replies: 109
Views: 61701

Re: A SpamGun's Inventory [WIP]

That just leaves the questiion of what incites the MEM's detonation.

The pockets still need revision. You're not paying attention.
by K
Sat Jul 02, 2011 8:21 pm
Forum: Purposeful Deleted
Topic: Bill's Inventories
Replies: 109
Views: 61701

Re: A SpamGun's Inventory [WIP]

MEM: "Speed is equal to Sakuya's." Now, this doesn't specify what you're talking about. If you mean the missile speed, I thought that you were going to set them all to Sakuya's SPD, in which case this is redundant. If this is the explosion speed, as you mentioned in Y!M, you should say that it's the explosive velocity, and you can set it much higher if you want.

Baralai: Does it use her STR for the physical damage and MAG for the magical damage calculations, or is there another system (such as the following: "The wielder's MAG and STR are calculated half-and-half, then the total power is divided evenly into magical and physical damage." The difference about this system is that it will still deal half-and-half damage when one stat is higher than another.

HSCP: I'm not going to say it again. Re-read what I aready said and see what you're missing.
by K
Fri Jul 01, 2011 6:07 pm
Forum: Purposeful Deleted
Topic: Bill's Inventories
Replies: 109
Views: 61701

Re: A SpamGun's Inventory [WIP]

Gravimetric Torpedo: Okay, let's get this straight once and for all. It has a moving, intense draw-in effect, thereby equating to a guaranteed KB factor, but no damage. The missile is only a gravitational distortion courier, thereby does not exist physically, and does not damage magically. If this is the case, you can turn the cost down a couple notches.

Explosive Missiles: Fully magical damage, now? Okay, whatever.

MEM: This part will confuse others (I'm the only one who gets it because I'm the one who discussed it with you.): "It deals flat-rate damage, no matter where it hits. If it is not a direct hit, the MEM's sphere deals less damage." The first part of what you are trying to say is that its damage does not discriminate between weak points or tough points, but hits any body part evenly. This is an assumed property of attacks that deal magical damage, so if this is supposed to deal magical damage, you can drop that first sentence. Secondly, you are trying to say that the power is greater if the target is hit by initial impact, rather than by being barely touched by the perimeter of the explosion. This is an abnormal property for attacks that deal magical damage, and even many attacks on the site that deal physical damage have an effect to surpass this normal property of physics. I would recommend giving this attack a property to damage evenly whether the attack hits from the centerpoint or barely nicks the target. If you do want to keep the normal property of physics and make the explosion lose power as it goes, state the power factor for a direct hit, and the magnitude will be assumed to drop to that power factor minus an amount that can be represented by one asterisk (maximum damage of ***, minimum of **, for instance, if power factor = ***). You can set a greater or lesser reduction if you want.
Unrelatedly, there is a clear error in this ability that you really should see, since I've only beat it into your head ten thousand times. I'm tired of repeating myself just so that you can ignore me, so I'm going to wait and let you figure it out.

Baralai: You really should say in its description what stats of yours are used, if it's not 100% MAG. This is just a forewarning that you set the damage to half-and-half, but didn't specify that it uses anything but your MAG.

HSCP: "Items that are not made from her magic." This is NOT a complete sentence. It doesn't make sense, and if it doesn't make sense, it's in the way of the stuff that DOES make sense. The last sentence is fine; you can just use that. However, you're going to have to limit it from living subjects, at least for now. Finally, you don't need to give it a cost if you don't want to.
by K
Wed Jun 29, 2011 11:20 pm
Forum: Purposeful Deleted
Topic: Bill's Inventories
Replies: 109
Views: 61701

Re: A SpamGun's Inventory [WIP]

-facedesks repetitiously- No, these are weapons. You summon them to where you are and dismiss them, but these are specific weapons with specific limits. Back to the topic, if you have a system in which mana = ammo, I can't imagine what "expendables" would cover... Couldn't possibly be the disposable items at the bottom of the list, no. Dude, really, put some thought into things before you respond.

MEM: Then if it meets a weapon, shield, or something else that can block metaphy attacks, it stops expanding.

Good.
by K
Wed Jun 29, 2011 10:46 pm
Forum: Purposeful Deleted
Topic: Bill's Inventories
Replies: 109
Views: 61701

Re: A SpamGun's Inventory [WIP]

Dude, no, your expendables are not made of magic, and they don't turn back into magic (for you to absorb and reuse, thus making them infinite)... Just have normal expendables like everyone else...

Take out the bit about costs being relative to the power factor unless otherwise stated, since you now state the cost for each of them.

For the gravity missiles, if they don't burst upon hitting a target for damage like most missiles, what's to stop them from carrying a target forward infinitely?

The neural missiles are okay. You can turn the cost down a bit, if you want.

MEM: So, what do you mean about expanding around the target? If you're trying to make an Ether Boost ripoff, that's not how it works.

Look, I want you to read this: "Items that are not made from her magic such as "Samus" Beam-Shot Rifles or the "Baralai" Beam Blade can not be put into the pockets."
You say that they are made from your magic. You then imply that they aren't. This could be fixed with a little bit of English competence.
by K
Wed Jun 29, 2011 7:46 pm
Forum: Purposeful Deleted
Topic: Bill's Inventories
Replies: 109
Views: 61701

Re: A SpamGun's Inventory [WIP]

How does it immobilize targets if it moves? >>

Good.

Um... You really need to rethink this... a lot. Your description just doesn't match what you're getting at.

Good.

By the way, I just noticed something: At the beginning, look at the clarification that you made about the materials. How are your disposables made from mythril?
by K
Wed Jun 29, 2011 7:14 pm
Forum: Purposeful Deleted
Topic: Bill's Inventories
Replies: 109
Views: 61701

Re: A SpamGun's Inventory [WIP]

You should have specified that before... You know, like when I SPECIFICALLY ASKED if that was the case? -_- The gravity and mental missiles don't require power factors, then, unless you want their effects to have power factors as relativizations rather than what you say in the descriptions. Wait, you implied that you wanted the gravity missile to deal damage. In fact, I specifically mentioned that aspect in parts of our conversation on it, and you didn't say anything. Make up your damned mind.

Explosive: Since it deals with a firey explosion, not a non-elemental explosion that appears to be fire, you have to distribute the elemental affinities. Also, there's o such parameter or stat as MP, so fix that.

Hammerhead: That works.

Samus: That also works.

HSCP: Better. You can bring the cost down, if you want. Now, what's this about being unable to work on anything that isn't made from your magic? How is it able to store anything, then? I mean, your missiles are summoned and sent flying immediately, so I don't really see you storing them... Clarify.

Point of clarification: So, all of these depend on your MAG but the Baralai, which operates on your STR?
by K
Wed Jun 29, 2011 5:25 am
Forum: Purposeful Deleted
Topic: Bill's Inventories
Replies: 109
Views: 61701

Re: A SpamGun's Inventory [WIP]

I really don't see the point in the sentence about the malfunctioning system, but whatever... A ** cost per field would work.

Good.

Baralai works, now.

Oh, right, Link is magical. Replace Dycedarg with any of the high-RES chars. >> It still needs a cost.

Now, looking back over the entire thing, there are more aspects to revise.

Rikku: Read my lips, Bill: There is no such thing as metaphysical damage. There are metaphysical attacks, but they deal either magical damage, physical damage, or a mix. In addition, metaphysical attacks have a wide variety of calculations; you can't just say that something's metaphysical and walk away. We've been over this time and time again.

The gravity missile needs a cost that surpasses its power because of its powerful draw-in effect. I told you this. Pay attention.

Do the explosive missiles only factor your MAG, but turn 1/4th of the power into physical damage? Also, about how big are the explosions?

The Neural Disruptor needs a cost that exceeds its power. You can't have a powerful effect, like an intense draw-in effect or a massive flinch factor, for free.

Now, think about this: You made it so that everything is mythril. So are the Hammerheads. How are they any tougher? Are they magically enhanced to be tougher, or do you want to change the material? Once you make a decision on that, if it's just a tad tougher, it's fine as it is, but if it's significantly tougher (as you've had it before), see the previous paragraph.

Go up two paragraphs to see what I say about the MEMs.

Samus: It now operates in single shots, eh? How long must you wait between shots with it?

HSCP: Like I said, the last sentence is still incomplete, and it makes it really hard to see what you're getting at. Furthermore, does it work on living targets? What if the target can't fit into your pocket?
by K
Tue Jun 28, 2011 9:31 pm
Forum: Purposeful Deleted
Topic: Bill's Inventories
Replies: 109
Views: 61701

Re: A SpamGun's Inventory [WIP]

Yes, assuming that the cost fits.

That makes no sense whatsoever. So, if the attack isn't immune to being affected by Graviton Fields after an initial hindrance, they stack. Think, man.

Yes.

Hilarious. -_-

Good.

So it has a very high attack speed... The cost will have to outweigh the power a tad.

So you get a fairly nice power boost and a speed boost to your attacks for quite a small cost. Really? -.-

Okay. The power factor is dispersed across your shots (just as I said with Samus), so don't be suprised if the shots do diddly squat to some more defensive characters *coughDycedargcough*.

Not acceptable. That essentially means that you get all the special effects for free. It's okay to have a bit of an effect advantage over the cost, but with the greater effects, you need slightly greater costs.
by K
Tue Jun 28, 2011 6:21 pm
Forum: Purposeful Deleted
Topic: Bill's Inventories
Replies: 109
Views: 61701

Re: A SpamGun's Inventory [WIP]

For the vid, try using a classic URL, not a link to a full screen version.

Amaterasu: Well, you're clearly ignoring me, so this is just not going to get approved.

Graviton Field: How is it disabled from stacking? When a physical attack passes through one gravitational field, is it then granted immunity to others until it strikes?

What damage does a gravity missile do? Also, are each of these missiles based on your MAG, STR, or some combination?

Neural Disruptor: Hey, if you're not going to TALK to us (in stead just editing and saying that you edited), at least give the clarifications that I mention. Seriously, dude, you need to learn to pay attention if you want to be allowed back on the site.

Hammerhead: WAs this there before? "made from mythril. This thick steel"

Splitter: About how fast would you relativize the needles?

Baralai: Okay, better, but now how high is the pulse swing cost?

Link: Oh, by the way, is that rounds per drum or rounds per gun?

HSCP: You know, that's better, but the last sentence is still a fragment. It really makes it hard to tell what you mean.

Give me costs, damnit.
by K
Tue Jun 28, 2011 3:37 am
Forum: Purposeful Deleted
Topic: Bill's Inventories
Replies: 109
Views: 61701

Re: A SpamGun's Inventory [WIP]

You know; given a relative term for in description? -_- Like, "Each shot has a small cost and deals small damage," or the like on each weapon?

You're really not getting the hint with Amaterasu, are you? You have SIX extra weapons going. Your MAG and STR are equivalent, so it doesn't immediately matter, but you need to say which it uses/what combination. In any case, they each put some high offense against no defenses, even surpassing Protect, Shell, or other benefits. That is a TON of offensive power. Multiplying that by 2/3rds is not enough. You need to tone it down a ton if you want these to be of a cost that you can even remotely manage.

Graviton Field: Read this: "This causes a 5 percent reduction physical attack effectiveness on attacks that enter the field effect radius."
Now, did that make sense to you? It didn't to me.

For the Neural Disruptor, just keep in mind that the power factor is for how much damage the missile will do. The factor for the mental disruption is given in the word description, You can improve upon that with increased Levels/training, but that will need specified upgrades each time. Also, when you say "humans" and "other creatures," do you mean to the more normal humans and the more prosaic wildlife, or do you mean humans with the capacity of Sein chars and fauna with the capacity of the average monster?

Ether Boost: When I see that, I read, "This is a magical beam that is completely equivalent to the MEM, but with the physical missile sacrificed for a tad more magic force." Is that your intent?

Splitter: I read, "This effectively acts as a powerful autohit. The missile that acts as the spike case deals no damage and only exists to magically carry the spikes. If it hits you, you take all the spikes. If it misses, all the spikes follow you until you take all the spikes. In any case, you're getting hit, and you're taking it hard." Is this your intent?

Since it is now apparent that all of these missiles are magically generated, are they metaphy attacks that deal physical damage, or are they metaphy attacks that deal magical damage? The Hammerheads appear to be physical attacks, and the MEMs are clearly magical, though the title calls them metaphy, so I'm guessing that they operate on your STR... Get specific. Look at the guide that I made. Do your stuff line up? No? Make it happen.

I really don't get the piercing effect, still. Reflect doesn't alter physical attacks in the least. Is that just serving as an example in which you mean that it pierces all such buffs (like Protect), or what?

Baralai: How much is its activation cost? Since it has an average power factor, it needn't be much of anything. How much is the cost for the pulse swing, and how much does it improve your attack speed? I see the factor in which the power is augmented, but the speed is unclarified. You don't have to give a percentage; a relative term will work just as well. Then, state how much (Again, relative terms are your friends.) the cost is for the pulse swing.

Samus: I see that you ignored me and upgraded its power. In any case, it's fine... as long as you keep in mind that it will take several seconds of successful fire to equate to a single sword strike of an equivalent power factor and you, like I said for all your weapons, give a relativized cost. You have an above average magic attack with elemental variation; you must have a decent cost to it.

Gau- Wait. Guadille (spelling fail?): Well, okay, if you're going to ignore my warning, it's fine.

Link: Now, this makes sense. Give it a good cost, and it'll work fine.
by K
Mon Jun 27, 2011 9:18 pm
Forum: Purposeful Deleted
Topic: Bill's Inventories
Replies: 109
Views: 61701

Re: A SpamGun's Inventory [WIP]

Begin the list with your asterisk system. Say how many = average, and say what the piss "(*)" means.

Amaterasu is overpowered. You have six options at all times that are each as strong as any normal weapon, which effectively multiplies your attacking power by seven. I don't think that you have the mana to justify that kind of increase, especially not with such ease.

Graviton Field is overpowered. At higher Levels, you can reduce any physical attack to nothing with just two or three motions of your options. You also put "physical" in one part of the description, but not another, so it could be misconstrued that you could use it on any attack.

The missiles need relativized costs.

Ether Shot has yet to make sense.

The Splitter needs a seperate power factor for the missile and the spikes. Is each spike 1/10th as powerful as the original missile? If so, is the missile represented by *****, bringing the total to *******.5?

Baralai: I forgot to mention this before, but you do realize that Reflect has no effect on physical attacks, right? >> Also, you say that the pulse attack is 32% stronger, then represent it with five asterisks. Pick one or the other. Also, decide on whether you want the blade to have a cost over time or an activation cost.

Paine actually works, now. Again, is it a cost over time or an activation cost? In either case, make it a below average cost, and it'll be fine.

Samus is fine as long as you keep in mind that it'll take several seconds of successful fire in order to equate to an average sword strike.

Gaudille: Why would it be said to be anything but 100%...? Anyway, are you sure that you want this to be a proportional cost?

Link: The power factors are questionable. Do you mean that they both have their power quadrupled when dual-wielded? That's a total of ******** power. That's a lot. It could be done, but not without an equally massive cost.

HSCP: Complete sentences. Would be nice.
by K
Mon Jun 27, 2011 6:33 pm
Forum: Purposeful Deleted
Topic: Bill's Inventories
Replies: 109
Views: 61701

Re: A SpamGun's Inventory [WIP]

The wings are too fast and still lack a fuel system. Pay attention.

Why do your shots have proportional mana costs, and are you even aware of what that means? You still have yet to express power factors, and some are still null attacks, which means that the power would have to be next to nothing in order to even remotely resemble fairness.

The Graviton Field is overpowered. For such a small cost (even though you're detrimenting yourself in the long run with proportional costs), you can make a bunch of protective fields around you to reduce just about all damage to you by a lot, which then ties-in with your overpowered Limit Breaker; you can easily take ten hits and utterly obliterate your opponent.

Do your missiles have a cost per missile or per pair of missiles?

The gravity missiles sound like they're pretty much autohits. I mean, you shoot them with any sort of decent attack speed, and they're sure to snag a target into their gravity fields and nail 'em. Shoot a hundred of these with your STR, and you're sure to take out several opponents with average DEF.

Now, the explosives have the same cost as the gravity missiles, but they're clearly inferior. Are the explosive missiles stronger? Again, you fail to give power factors.

The neural disruptors need either a higher cost or a lower magnitude. The difference doesn't have to be huge, but it's presently disproportional.

Hammerhead missiles, yet again, are so much better than explosive missiles, but have the same cost. You really didn't put any thought into this, did you? Furthermore, what's with the bit about Gundarium being converted back into magic? How does that work, and will your missiles be able to do so?

MEM: It's a metaphy attack that deals magical damage, hm? Then it puts your STR versus others' RES? I'm guessing that your description is intended to be a copy of Leilani's Ether Boost (in that the blast maintains a spherical shape regardless of what it contacts), which makes it difficult to block and gives it a small area effect (though not really enough to hit multiple targets in most Ether Boost cases... not that you express the size of the explosion...). You get this, get to factor the opponent's RES in stead of DEF, and it's no more costly than the explosive missiles. You really need to rethink your costs.

For the splitter, see the last sentence of the above paragraph.

Baralai: Okay, it has a cost to be active? Then should it be a cost over time, or an activation cost? Then, you get to add a ton of power or speed to your attacks for that little bit of cost? Really, are you thinking any of these costs through? Think about this: At your STR, about 8 normal, physical attacks is enough to KO most units. Assuming that Baralai has an average power factor, you could use this to blast any opponent in just a few attacks, as though your STR was like Choh's. Tone it down.

Paine: Stop putting apostraphes on plurals... Ugh, anyway, the following are not elements: void, sound, and plasma. the eight standard elements are fire, ice, electricity, earth, water, air, light, and darkness. Gravity-elemental attacks are also considered to be elemental, and some lump them all together as nine basic elements, but the fact is that those others are not elements.

Okay, "ablative" is not a noun, so "ablative-covered" doesn't make sense. Do you mean to say that it's a shield that covers 1/3rd of Sakuya's body and is made of Gundarium with a coating of ablative [insert material here]? Not all ablative armor is the same; state wat material makes it up. Also, ablative properties are physical properties, not metaphy. Steel isn't that strong, so saying that Gundarium is stronger than steel doesn't make it invulnerable to all physical attacks while active; it makes it able to withstand a few good hits. If you want your shield to be any tougher than your Hammerhead Missiles, I'd suggest changing some materials around. We can figure the cost out once you make some decisions on how this will actually work. Oh, and the cost is mana, not man. >>

Link: Keep in mind that this will use your MAG to determine how powerful it is, since you're calling it a magical attack. Unrelatedly, if you want this to be of so little cost, you'll have to remember that the power factor will be so low that you'll be able to unload this attack for a full minute on an enemy with average RES and HE and still have a long way to go (and that's without missing).

I say HE and MA, so you just say H and M. Smooth. I can really tell that you're listening. -_- Also, I can really tell that you looked this over with some real thought, since Chronos Tear is still fuggled.

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