Universe of Houcm
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Character Bios
Character backstories and generic information, such as height, weight, and appearance, for Houcm characters are here. There is only one Houcm character per account. If your char was not made/born in Houcm, please explain how xe got there. - 45 Topics
- 184 Posts
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Last post
Cavian Deathbane
by AlexPhilip View the latest post
Wed Sep 29, 2021 3:31 am
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Abilities
Techniques, skills, powers, spells, curses, manipulations, and everything else go here. List all abilities of your character, not abilities of xir allies or equipment, and wait for approval before RPing in Houcm. - 39 Topics
- 339 Posts
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Nava's Abilities
by Joanna Larken Shosmyth View the latest post
Sun Apr 22, 2018 4:14 pm
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Inventory
Equipment, ammo, vehicles, and other items are to be posted here for approval before your character is fully approved for gameplay. - 35 Topics
- 250 Posts
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Remnants of the 1st-Group of …
by Louise View the latest post
Fri May 11, 2018 7:39 am
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Allies
Other than pokémon, pikmin, and chao, all of your little pets, summons, tag-along friends, comrades that fight alongside you, and the like are to be listed here, if you have any. If you do have any, they will have to be approved before they can be used in Houcm. Remember to read the Guide to Allies, since they are a part of your character. - 11 Topics
- 73 Posts
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Nava's Furry/Scaly, Little Fr…
by Jules View the latest post
Mon Apr 09, 2018 2:52 am
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Money
Your character's in-game currency goes here. No money will be able to be counted as existent unless it is accounted for here. - 28 Topics
- 59 Posts
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The Coin-Pouch
by K View the latest post
Thu May 03, 2018 5:51 pm
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Pokémon Log
Log your character's successful captures, trades, releases, and such here. Yes, you can add stuff like your little monsters' special traits. - 0 Topics
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Pikmin Log
Log your character's pikmin status at the end of each thread in which you gain, lose, somehow upgrade, or whatever pikis, much as with pokémon. - 0 Topics
- 0 Posts
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Chao Log
When your chao learns a new trick, you log it here. When you give it stuff to increase its stats, log it here (always in a new post), then an admin will look it over and edit so that the stats are tallied. Why wait on an admin? We have to be sure that you're not cheating the levels up. Chill; we'll get to them as soon as we can. - 0 Topics
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Vodmire
Unlike most bogs, this one looks rather inviting. Looks can be deceiving. The water may look clear, but it's called a mire for a reason. - 1 Topics
- 21 Posts
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Growling Fangs
by Kaito Inaki View the latest post
Wed Jun 01, 2011 1:23 am
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Twisted Fenlands
They're twisted not only because its inhabitants are, but because the fens seem to be physically twisting into themselves. Frogs are still abundant here, despite the handful of nagas, lamias, and liliths that plague the already envenomed marshes. - 6 Topics
- 54 Posts
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Last post
by K
View the latest post
Sat Jun 23, 2012 1:31 am
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Necrohol of Rodentia
This was once a rich kingdom of rodent-people, most resembling rats. Keeping to the stereotype, almost all were honorless thieves. This, of course, meant that the economy collapsed, causing terrible revolts that resulted in the extinction of the entire race, at least so far as any can see. The walls that they once built to horde everything kept the conflict primarily contained and prevented escape from the massacre that made this the Miasma-filled ruin that it is. - 2 Topics
- 18 Posts
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Inclined to Fate
by Kaito Inaki View the latest post
Thu May 19, 2011 8:28 am
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Lunabell Fields
These fields are rich with all kinds of flora, especially lunabells, flowers that blossom, shine, and make pretty ringing sounds in the night. It is typically the most peaceful part of the northern region, though sometimes roughed up by the occasional monster stampede on the way to attack civilization. - 3 Topics
- 72 Posts
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A New Place?
by NPA View the latest post
Mon Jul 15, 2019 4:59 am
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Void Meadow
Though this is such a green, bright meadow, it is so barren of life beyond the grass. Not a single structure, not a thing at all is here except that one great tree in the center. Its size contributes to the feeling of emptiness that it incites. While non-grass plants can be magically made to grow here and creatures do travel through, nothing really seems to stick. - 3 Topics
- 261 Posts
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Mirage, Bianca and the General
by Leilani View the latest post
Sat Mar 23, 2013 12:40 am
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Shallows Village
The shore is inhabited by many creatures and hazards, thanks to the fact that the entire northern portion of the continent is hostile territory. The locals built a village on the shallow waters. This village is a collection of huts that were built to withstand the tides and attacks. They can readily do so, as the waters are shallow far from the shore on this side of the Abyssal Sea. Despite their peaceful, almost pacifistic appearance, the village is well-defended. - 16 Topics
- 585 Posts
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Getting a start
by NPA View the latest post
Thu Jan 30, 2020 12:55 pm
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Nature's Artifice
This was once a temple that was built by zealous celebrants of nature's bounty. As its people began to realize how hypocritical they were, going against their own doctrine to manufacture a temple atop trampled plantlife, as well as when they realized that life's necessity demanded that they consume naturally occurring lifeforms, which was stringently against their doctrine, many abandoned the temple and the faith, while those that stayed starved. - 0 Topics
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Abyssal Sea
Although called a sea, these waters go far deeper than the typical ocean. That's no optical illusion; the water is actually black. Both due to its astounding mass and the disability of apparently all forms of vision, the namesake is remarkably fitting. - 3 Topics
- 189 Posts
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Smooth Sailing?
by NPA View the latest post
Wed Nov 19, 2014 5:18 am
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Chaos Beach
This southern beach of fused light and darkness is bathed in consistent twilight. It is enchanted by an ever-present moon, Sidu, and its solar counterpart, Jek. The waters are as black as the rest of the Abyssal Sea. - 3 Topics
- 341 Posts
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Bump and a Crash
by Leilani View the latest post
Sat Mar 23, 2013 3:08 am
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Mythic Thickets
Like most forests, especially those that are so dense, this one has its fair share of rumors and legends about it, but this particular one has a special significance in the archaic mythology of those who once inhabited Nature's Artifice, and it is still said to be the stomping grounds of more than a few obscenely fantastic beings. Its enchantments constantly shift its geography, giving it a permanent "Lost Woods" effect. Thus, after traveling in it for random periods of time, most prefer to just fly over it. - 4 Topics
- 305 Posts
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A Painful Dawn
by Blackjack3 View the latest post
Mon Jan 14, 2013 9:43 am
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Crash Pastures
Once, the manor of a family of wealthy farmers stood on the north end of these farmlands, just off the top of the hill. They always let kids from anywhere roll down their hills, bumping and crashing into each other, doing what kids do best . . . One day, though, as some castle kids came skipping along to perform their periodic play, they witnessed the manor, all but the guest cabins, suddenly vault through the air, crashing near the bottom of its hill. Eerily, the manor was in perfect condition, though its contents, including the residents, had disappeared . . . - 10 Topics
- 128 Posts
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Unity, Sorta'
by Tixxi Eldixac View the latest post
Sat Jul 05, 2014 8:55 pm
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Mistvalley Lake
This valley is almost entirely composed of its lake, so they are referred to as a single entity. From a distance, the crystal-clear waters make a jewel-like scene, and its beauty only becomes more ethereal when one is at the lake, where the mist, the Mist, and the Miasma envelop one in a serene environment, a stark contrast to the monsters that lurk about it. - 0 Topics
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Meidkuad Castle
Surrounded by mountains, rolling hills, an open field to a river and a lake, and natural camouflage, being easy to mistake for just another mountain from a distance, this castle seems to have the perfect position for longevity. Unfortunately, monster attacks from the mountains occur regularly, but they at least have a strong watch to protect them. "Meidkuad Castle" is actually the name of the entire castle town. A tall, wavy, mountainous, almost circular wall surrounds the town, which can be described in appearance as a fusion of Rabanastre and Lindblum, and the tallest two towers can be seen peeking out over the top. - 5 Topics
- 108 Posts
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See You Later!
by Laola View the latest post
Wed Jan 08, 2014 11:11 am
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Flint Ranges
This mountain range isn't entirely made of flint, but it's awfully close. This eastern counterpart to the Academy Path is the range to the south of the Meidkuad Castle, which gives the citizens a small commute to its surprisingly robust treasures. - 0 Topics
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Academy Path
This floral mountain path is the way to the Atypical Institution. These western mountains are the counterpart to the Flint Ranges, together holding the Mistvalley Lake in their bosom. The Academy Path is the name of not just the trail, but the forest mountain range that holds it. - 4 Topics
- 87 Posts
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Crystal Crash
by Jules View the latest post
Fri Mar 07, 2014 6:29 am
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Atypical Institution
This school is abnormal in that it's more of a library with some especially helpful librarians. Upon entering from any entrance, one sees a series of four desks on each side of a hallway, each manned by a Sensei. These people will guide your studies, or they can guide you to their teleporters. There is a barrier across the halls before each desk pair, so one can't simply barge in and raze the place too easily. - 2 Topics
- 70 Posts
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Gerbera's Travels: Part 2
by Terah View the latest post
Thu Sep 22, 2011 3:44 pm
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Hutaudvale
This valley lies in the center of the Jden Sol Snowcaps, right where one would expect a frozen lake. A mysterious light envelopes the land at all times, day or night, and keeps the place atypically warm and verdant. Perhaps the thermal anomaly is related to that of its bordering mountains. - 0 Topics
- 0 Posts
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Jden Sol Snowcaps
These mountains encircle the Hutaudvale and are the northern border to all the other regions. They are more than far enough below 0 at night, but, strangely enough, much colder in the day. The reasons for this are yet to be determined. - 1 Topics
- 16 Posts
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Solemn Decision
by NPA View the latest post
Wed Jul 17, 2019 4:57 am
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Cyclone Tundra
This tundra is desolate even from most snow creatures for a reason: Its winds have an unpleasant tendency to spin about and whip into massive avalanche-tornadoes, which are as bad as they sound and worse. The guilds have to constantly watch to see that a stray squall doesn't happen their way, and to be prepared when one does. - 0 Topics
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Everdrop Caverns
Don't slip and fall, else you'll seem to fall forever. Even if you land in the underground river, you'll hit it so hard that it'll probably knock you out. At least there's enough footing for most normal people, so it's a safe enough path for transition between the Cyclone Tundra and the Fogsea Wasteland . . . Rather, it would be, but the somewhat narrow (just wide enough for a small group to stand side-by-side) way is plagued by monsters, of course. - 0 Topics
- 0 Posts
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Fogsea Wasteland
This moist wasteland has a small sea that is constantly evaporating into fog, then condensing back into itself. Visibility is always an issue. Typically, a humid area is full of plantlife. It's unclear exactly why this is an exception, but the most commonly accepted theory is that some of the monsters are overly predatory to plants. - 2 Topics
- 65 Posts
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Inherit Neodawn
by NPA View the latest post
Wed Jan 19, 2011 2:24 am
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Sacucasu
This guild-city lies just on the border of the Fogsea Wasteland and the Razibiju Sand Ocean. Here, the Grigori runs a practical merchant city that makes most of its money off real estate, armor trade, and weapons trade. Given its location, one may be surprised to learn that it has only a few vehicle shops. The gates are classically left open around the clock, but they can be readily closed in case of emergency. - 7 Topics
- 263 Posts
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Could REALLY Use Some Healing…
by K View the latest post
Thu Jan 27, 2022 3:21 pm
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Festive Arena
Located some distance under Sacucasu, people here enjoy mostly battle-related festivities and the respective profits. Aside from the combat and well-regulated gambling, other contests, concerts, and parties are held, and all that one can imagine occurs. Even despite the occasional death, this is the most festive place in the known universe. - 0 Topics
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Razibiju Sand Ocean
As though traversing such an expansive desert wasn't a menacing enough concept on its own, this one moves. The underground plates beneath the planetary surface on which this desert presides shift erratically, sending surface waves throughout the sand to make it shift as though it was the water of an ocean. Yes, it's basically a desert with constant earthquakes that make the ground a fun house. - 1 Topics
- 21 Posts
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Decisions, Decisions . . .
by NPA View the latest post
Sun Jul 06, 2014 5:24 am
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Sandstone Hollows
A barren savanna with likewise unornamented mountains lies just east of the Razibiju Sand Ocean and west of the Cyclone Tundra. The mountains are said to be hollow, but are incredibly difficult to dig in, so just who would discover such a thing and name the lands as such? - 2 Topics
- 45 Posts
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Faith's End
by NPA View the latest post
Fri Mar 07, 2014 5:15 am
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Aesthesia
South of the Cyclone Tundra and Everdrop Caverns lies the guild in the Dead Zone. Its grey theme acts as both a contrast to and an open canvas for the artistic abilities of those that will fill it; this is the guild of aesthetic fighting. Those that sing, dance, draw, paint, sculpt, sew, juggle, tell stories, and otherwise perform their ways to victory will find that Learpabru, with K's help, designed a perfect guild for them. Its dorms are mostly along the path that lies between it and the conjunction of the regions to the north. - 0 Topics
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Onion Meadow
This is the meadow that the pikmin onions land in. It was momentarily cleared of foes, then monoliths were placed to deter enemies from immediately flooding back in, which is not to say that there are no creatures to be found; quite a few can be seen coming in from the dark mountains that surround the meadow daily. People come here to get their onions and start their armies of pikmin with the help of the Pikmaster. Ironically, the ground here is horrible for planting onions, as well as anything else that grows underground. Its location is just south of the Fogsea Wasteland. - 1 Topics
- 14 Posts
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Cleaning for the Onions
by NPA View the latest post
Thu Jan 16, 2014 5:58 am
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Dead Zone
The entire lower 35% or so of the planet is an empty, hostile wasteland. Reports from some particularly resilient warriors state that dead bodies have been found underground here, suggesting that some creatures, a secret society, or something else uses the area as a great graveyard. The contents of the atmosphere around this area aren't entirely consistent, but it can be safely assumed that most of it is composed of very little oxygen, almost no Mist, and a great mass of Miasma. According to reports, the monsters are worse than the air. Anyone who's less than Lv4 can expect to survive for less than a minute. - 1 Topics
- 45 Posts
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Painted to Life in the Midst …
by K View the latest post
Sun Jul 08, 2012 4:09 pm
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Chao World
Composed of the Chao Lobby with its teleporter, the Chao Kindergarten, and the Neutral, Light, and Dark Chao Gardens, this is the extradimensional world where chao reside. Due to its extradimensional flux, one can't simply fly to it, but there are ways . . .
Subforums: Chao Race, Chao Karate - 3 Topics
- 6 Posts
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Stat Increases Per Unit
by MarcoAmara View the latest post
Fri Sep 17, 2021 1:41 am
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