Ornamental Serenity

Sometimes, things go wrong. Some people make characters, then drop off the face of the planet, and others die or otherwise disappear. Whatever the case, we have some characters that are ready to be played (or really close), so we have their character information here. If you already have at least one character (and thereby have proven that you are capable of using your own creativity), ask about taking control of one of these characters. Of course, you'll be given a chance to edit things before they're approved to add your own touches to things, but, if you're going to completely turn the character around, just make a new one.
Konsepsheown
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Ornamental Serenity

Post by Konsepsheown » Tue Dec 21, 2010 7:32 am

Dance:

*Tempting Tango: A dance that attempts to seduce male opponents, giving the oppotunity to assasinate said opponent. Effectiveness depends on opponents mental stamina.

*Mysterious Waltz: Absorbs MA from one opponent. (Visual: appears as blue orbs of light that float from the enemy into Kon)

*Jitterbug Duet: Absorbs HE from one opponent. (Visual: appears as green orbs of light that float from the enemy into Kon)

*Sword Dance: Summons a ring of blades that levitate, shooting off to strike the enemy.

*Samba of Silence: Causes all targets to lose all use of their voice, which comes in handy in all kinds of situations.

*Magical Masque: While performed, the party's magical resistance increased.

*Sleepy Shuffle: over time, it may lull the select target to sleep should Kon have their attention.

*Carnival Cancan: This dance allows all party members to have an increased maximum amount of HE. (as levels progress, more HE will be added.)

*Hypnotic Dance: A dance that confuses enemies, causing them to forget everything they were doing should it be successful.

Summoning

Deamons- Mysterious race of humanoid espers that resemble the common artist's depiction of demons.

Deil Tentatio
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Based upon the aura of darkness, this devil-depiction-Deamon will bring enemies to their knees and at her mercy. Extremely hard to control,manipulative, and shape-shifting. Only the highest level of summoners can truly maintain this Deamon for even a period of time. Actually, she refuses to be summoned by any summoner below the level of 4 or higher. If you are fully able to control this Deamon, truly you have the ability to rule the universes.
NOTE::
Konsepsheown cannot control Deil Tentatio, nor will she ever be able to.


ABILITIES
Helical Gratuit: Physical attack that does a small to medium amount of damage to target's HE. (Visual: Staff of Tentatio lights up a burning red, a shrieking sound coming from it as Deamon strikes target with the staff and then quickly retreats back as to avoid close-range counters.)

Divido: Cuts down the target's DEF for the remainder of the battle, maximum it can cut down is half. (The amount it cuts down is based both on the RES the target has and by pure random chance.)

Mulciber Brastes: Splitting the ground into colossal pieces, as well as igniting them into blazing fire rocks, but the largest size she can pull in a group would be about the size of a fairly large couch. Deil proceeds to levitate these pieces of the earth's crust to fly at the opponents.Deil can also jump on these earth chunks and ride them as a means of transportation and to get close for combos. (Fairly large cost of Mana)


::OTHER::

Ragnarok: Considering Deil Tentatio is pretty much uncontrollable, should she get free of all summoning bonds, a suspected unleashing of the underworld's dark creatures will occur. This done, legend tells that the gods that once imprisoned Deil Tentatio into a Deamon form will rise. And so be it Ragnarok will commence.

Draco Gladiator

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Like a juggernaught of Deamons, Draco Gladiator has extreme defense and extreme strength. She's merciless, despite her angelic- mixed with the draconic -appearance. She's uncontrolable to a summoner up to level 3.

ABILITIES

Draco Chorus: Raises STR, SPD, and DEF for remainder of the battle. Though it only has a lesser-small increase, it can be used multiple times in battle. (Though with high Mana cost)

Implico: Much like using a "Double Team" move in Poke`mon (yay~), this ability allows Draco Gladiator to seemingly multiply herself around the target, in order to distract and confuse them.

Linearis Pulso: She shoots up into the sky beyond sight, then dives at a great speed to slam the target. Said impact generates a moderately-sized crater in the ground.

::OTHER::

Auxilium Conexus: A devistating physical combo. She would dash at the target, then leap and flip over him/her to whirl around and attempt to deliver several diagnol slashes to the back of said target. Eventually, she would dash around to the front to kick the target's chest to attempt at pushing him/her back into a stagger, then deliver and alteration of horizontal and verticle slashes with her blade. She would follow through to leap up and flip, ending with her landing on the target's shoulders, her shins pressing down on the target's spine as her thighs crush his/her neck. She would twist, jerking her legs in a sideways direction, attempting to break the neck of the victim. (Number of hits in each combo is variable)


Obitus

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Almost as though she is the angel of Death, Obitus brings with her the sucking of all life. Her screams are that of a banshee, shrieks of the lost souls. Manipulative, seductive, and evil all together; this Deamon bitch will rip out your soul, stab it, tie it in a knot, and shove it back down your throat- all while laighing.

NOTE:
Once the deed she has been summoned for is done, she is completely under her own control. Until she is finished, the summoner must keep her under wrap so no innocents are harmed or possibly sucked of their souls.

Luna Angelus

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Unlike the other Deamons currently known, this one is actually quite tolerable. You could say she was a summon for level 1 or 2 beginers. But she certainly packs a punch, be sure of that. With all the power of the moon, she's not to be underestimated.
Last edited by Konsepsheown on Wed Dec 22, 2010 6:22 pm, edited 2 times in total.

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K
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Post by K » Tue Dec 21, 2010 7:36 am

The Deamons' abilities should be expounded on more, where at all possible. Also, if you recall, there was a discussion (although I don't think that most of it can be found here) about how soul damage doesn't make sense and is clearly unfair, so please augment that aspect appropriately. Once finished, time for stat relativizations.
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Konsepsheown
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Post by Konsepsheown » Wed Dec 22, 2010 6:02 am

Well, they dont actually do damage to souls. It's metaphoric, really. Like, in legends and shit that I am making up as I go, each of these Deamons once exsisted beyond the comprehension of summoning. Too powerful for mortal beings to even go up against. And eventually, I'll go into boring detail of each one of their legends. Yanno, like how the Greeks fastened tails of the Greek Gods and Demi Gods like Hercules? Yeah, like those.
I dunno if that made any sense.
But yeah, I'll go in and expound on the Deamons abilities.

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