Survivalism: These are curses that are based on survival instincts, natural selection, and life.
Instinctual Perception- This one requires no chakra expenditure, but chakra can be spent to expand its radius. Choh's instincts are magnified and expounded on to allow her to effectively have a mental mini-map for a significant distance around her. It also acts as a sort of ESP, allowing her to feel the presence of living beings and smell them even without being in range of their scents. Also, Choh is constantly aware of all perceivable units' present and maximum HE as a result. S
Instinctual Vigilance- As though her basic instincts weren't more than enough, Choh's instincts are magnified hugely on the matter of set traps (i.e. traps in the ground, tripwires, pressure pads, et cetera). S
Vitality Expertise- Choh's instincts are also particularly magnified for the detection of weak points, allowing her to more easily, frequently, and effectively strike them for more critical and debilitating (physically and mentally) strikes. S
Pachyderm Memory- Just as an elephant never forgets, Choh has eidetic memory, which works especially well with her superior perception. S
Udamuc Sensory- Being a beastmistress, Choh's sight, hearing, and smelling ability are all superb. Her tasting ability is mentally adjustable, she can see heat (like a snake), and her physical sensitivity is also mentally adjustable (though only in the perception thereof; this is not to say that her DEF can fluctuate at will) to a degree. S
Houndsniff- If Choh smells something, she can track it forever, as long as it's on the same planet. If she smells someone's blood, she can track that person throughout the universe. Her tracking ability always has pinpoint precision. S
Riding Aid- When Choh is riding an animal, the ride's speed is cut down drastically, but then has Choh's speed added to it, so riding animals allows Choh to move a little more quickly, even though she could normally outrun many such creatures. S
Pack Mentality- The more creatures that are under Choh's control, the more mental stamina she has, allowing her to partially supplement the MS that's used to control them. S
Watering Hole- By submerging into water, Choh's chakra is channeled to purify her body of foreign contaminants. S
Adamancy- Choh regenerates tissue damage at a slightly increased rate. Also, when her body is all mended, her normal tissue damage regeneration is converted to an incredibly tiny HE regeneration rate. Both of these effects consume a little chakra over time, about as much as she normally gains over time. S
Somber Will- When struck by an attack or otherwise afflicted by something, this reduces the distraction factor, allowing Choh to focus her mental stamina on reacting and otherwise acting. S
Full Wool- The chakra cost is a little more than that of both spells combined, but this grants Choh the "Protect" and "Shell" status effects for 30 seconds, halving physical and magical damage for a brief time. Its animation is an illusory sheep that appears around Choh, then seems to inflate, then disappears. A
Fur Coat- Choh can grow a coat of fur in any place(s) on her body to keep warm and look cool. Contrary to the ability name, though, she can also grow scales, feathers, extra skin, or just about whatever kind of hide that she wants. She can do the same for others, but only by placing both hands on others for at least five seconds, then executing the curse at a relatively small chakra cost. A
Shed- Choh can shed fur, scales, skin, feathers, or other such coatings and reveal more of the same or something else in place. This is mainly for environmental purposes and costs almost no chakra. A
Evolution- Choh can make minor bodily changes to herself. This is mainly enough to turn appendages to claws and/or tentacles, change ears to different styles (cat, wolf, fox, rabbit, whatever), change her tail(s), add gills and fins, grow fangs, grow small wings that can't manage flight, but can help her with jumps and perhaps a little hovering, and such. More than anything, this is for utility purposes, save claws and fangs. The greater the transformation, the greater the chakra expenditure, but she can only put so much into this. The more that she transforms, the more that her body disallows her from transforming more until the previous parts are back, so she could eventually make much bigger changes, but it would take way more time that it'd be worth. A
Formshift- Choh has a rare ability among laguz that allows her to transform into her genuine cat laguz form and back at will, rather than on the usual timed basis. Strangely, in Choh's case, transforming doesn't actually change her statistics or abilities; it's pretty much just a matter of changing her looks and making herself more apt to quadrupedal motion. A
Poachstrike- This is only available while Choh has the "Gentle" status in play, as described later. She dishes out an attack at just 1/8th of the normal damage, rather than the usual multiplier that Gentle has. If it kills a monster (the only attack that can do so with "Gentle"), the animal's parts are harvested by a chakra burst and teleported into her fur bags, storing the entire corpse in chakra orbs of each different part (one orb of muscle, one of cartilage, one of skin, one of fur, scales, feathers, enamel, blood, oils, acids, et cetera for each corpse). These chakra orbs magically condense the contents to have half their normal weight and take up half their normal space until she mentally dispels a chakra orb in question. As one may imagine, the generation of these storage orbs consumes a lot of chakra. A
Huntcall- By spending a very small amount of chakra, Choh can send out a pheromone that will seek the nearest wild game and force it to run toward Choh, then calm down and approach more slowly as it draws near. Once it's within 50 meters of Choh, its approach slows to a halt, allowing Choh to move in for the kill. This is one of the only abilities of hers that're limited to what creatures they can affect; it can only work on wild game that is of minimal combat prowess, such as a wolf or deer. A
Cannibalize- Contrary to the name, this does not involve eating other laguz. Choh selects an animal/monster/et cetera. The unit must be passive or an ally; it can not be hostile toward Choh. The unit must also be at least somewhat battle-capable; a pigeon's pecking ability does not qualify it as an applicable target, and a war wasp is not enough on its own. The creature in question generally has to be bigger than Choh's head, but some exceptions are out there. The target is surrounded by a yellow-gold glow, then sacrificed, seeming to disappear into nothing. The creature is in fact converted into a force for Choh's benefit. As of yet, this force does one thing: When a creature is sacrificed, Choh gains some HE, has some tissue damage mended, gains some physical stamina, and receives a one-minute increase to her strength and defense, though those increases are rather small. Altogether, the benefits are pretty significant, despite the low chakra cost. A
Rockbeast Hyena- Choh has an amazing digestive system, to the point that she could eat fecal matter and receive a little nutrition. She can also attain nutrition from rocks and metals, assuming that she can chew them. However, some things are still inedible . . . Rather, they would be. Whenever she tries to eat something that would be inedible to her, her chakra is spent to convert it into something that she can handle. The less edible the unit, the more chakra is spent. This ability isn't very chakra-efficient, so it consumes quite a bit for something that's only moderately inedible, and spends tons for something that is highly inedible. Fortunately, thanks to her awesome digestive system, she doesn't generally use this. S
Hunger to Life- Normally, when one eats food, it mainly restores PS, but restores a bit of HE. When Choh eats food, or, as stated before, when she eats anything, the energy gain is inverted. She gains mainly HE and a little PS. S
Emergency Rations- When reduced to critical health (<10%), a very tiny amount of chakra is spent to summon into Choh's inventory a beef steak, pork chop, tuna filet, apple, banana, orange, and a milk-filled, fist-sized berry. This is performed automatically, and she can't honestly claim to know where the vittles come from, but they've not failed her yet. S
Just Be Friends- As long as they are within Choh's perception, animals/monsters/et cetera are reduced in hostility levels. Normally hostile creatures may be okay with her as long as she doesn't come near, normally careless creatures may be docile to approach, normally docile creatures may actually be helpful, et cetera. S
Beastmastery: These are jutsu that are all about the utilization of animals.
Sic- If Choh commands a captured creature to attack someone, that beast will do so until the unit is dead or Choh commands a halt. This is just to relieve the strain on her mental stamina of commanding each attack individually. The downside is that only normal physical attacks will be used. A
Help- This is the ally-targeting, buffing/protective/healing version of Sic. The downside is that it'll waste its energy on every little scratch and won't perform any attacks or do much of anything when it has nothing to help. A
Halt- Choh can cancel her Sic or Help commands and regain full mental control over her pets. A
Sheep Count- Three images of small sheep are seen running through the air in a circle above the heads of targets in a 4-meter radius. Presuming that people are within the area of effect after one second passes (and the animation ends), they become drowsy. The effect isn't generally enough to put enemies to sleep in one go, but the cost isn't very high, either. A
Frog Song- This causes three oversized frogs to fall from the sky just in front of and to the sides of Choh, then charge forth in haphazard tackles. After the attacks, if they are still alive, the big frogs disappear. The attack isn't generally very effective, but it's easy on the chakra, too. A
Calm- Chakra can be spent to force a monster to become calmer, reducing its threat level. More chakra expenditure means a calmer beast, but it's not very efficient, so a noticeable change requires quite a bit of chakra. A
Oust- Choh can spend some chakra to drive a creature away. Because the jutsu targets whatever factor(s), such as fear and intimidation, gentle coaxing, et cetera, would be most effective for driving the target away and plays on the beast's mind to exploit them, this is highly effective at a moderate cost. A
Gentle- A moderate chakra amount is spent to grant Choh a light brown glow. The glow wanes after she lands three strikes. Those three strikes deal 7/8ths of their normal damage and can not knock unconscious or kill a unit. This is great for reducing monsters to low health to be captured if she's unsure of whether or not she'll kill them by accident. A
Catchglow- If a beast (which can not be sentient; only semisentient) has less than 1/10th of its maximum health or allows itself to be caught, a somewhat high-average measure of chakra can envelope the creature and place it under Choh's mental control. A
Soulnet (only when equipped with a projectile weapon) - Choh's weapon is loaded with an ammo unit that's made entirely of her chakra. The ammo size doesn't matter because the chakra will simply adjust in density and thickness to conform to the proper shape, but is the same measure for all such shots. When this is fired, it expands into a chakra net that doesn't inflict damage, but will catch any creature with 1/3rd or less of its health, forcing it into submission to her mental control, and summon a mysterious orb that has been named a "Soul" (as a misnomer; not an actual soul) that can be held in the hand and used as a punching glove for metaphysical attacks. These Souls are real weapons that do not simply go away with time or anything, but they're not really very strong. This jutsu costs a lot of chakra. A
Turnlash (only when equipped with a whip or other lashing weapon)- Choh pauses and shakes a bit as she charges quite a bit of chakra into her whip. She then unleashes a swift attack that hits for 3/4ths of the normal damage, but stings badly and has a massive flinch factor. Beasts that are struck by this are swayed toward submission, making them far more likely to become turncoats for Choh. A
Tame Force- If Choh attacks a semisentient beast and brings it to less than 5% of its maximum health, it is forced to defect to her side and submit to her mental control. This consumes very little chakra. S
Beast Tongue- Although creatures may not actually be able to understand her words, this makes Choh's speech honeyed to animals, helping her to calm and even control animals simply through speech. S
Sidewinder- Choh seems to attack an enemy normally, but, when the attack hits, a beam of yellow, metaphysical energy flies up from the impact point, then curves down from the sky into the enemy's body. If the physical attack doesn't hit, the beam doesn't occur. If it does, the beam homes in perfectly and adds additional damage that's equal to half of the damage that the physical attack does. The only downside is that it only works on monsters. Thankfully, it has basically no cost, taking up a completely insignificant bit of MS to delegate. A
Nightingale- Choh summons a magical nightingale to cast a minor healing spell for a target's HE. Since her MAG is so low, this generally isn't worth casting, even as low as its cost is. A
Wild Nature: These are techniques that are based on Choh's wild, animal-like nature.
Bad Breath- Choh's breath is normally clean and healthy, but she can use a good amount of chakra to turn it into nauseous puff of pukey green smoke that poisons those who breathe it in, resulting in narcosis, vision blurring, headaches, and periodic health loss (such as the "Poison" status effect in FF games and others). For the record, her breath and mouth revert to being fresh and clean right after the attack is used. A
Bile- Again, her mouth is normally clean, but she can produce and spit a corrosive bile that deals a little damage and corrodes targets slightly to reduce defenses. Note that this can be put onto arrowheads and the like, but the bile will corrode the weapon to the point that no extra damage will be dealt; only a defense reduction will be added. At the sacrifice of an otherwise reusable arrow, that's generally not worthwhile. All excess bile is swallowed, and her mouth is left as fresh as ever. A
Brutality- Choh can focus some of her chakra into her body to deal a bit more damage with the next successful, physical attack. The chakra hits metaphysically in addition to the physical attack, but its low power factor makes this usually not worthwhile. A
Mad Rush- This is a tackle that is more focused on strength than accuracy. If Choh is at least 15 meters away from a target, she can use this technique to rush the unit and deal heavy damage with increased knockback and flinch factors. A
Crackdown- This is a technique that cracks down on one's protections. It is just one attack that deals 9/10ths of the normal damage, but dispels beneficial effects such as "Protect", "Shell", "Reflect", and "Haste". Note that the "Stop" status will also be dispelled if the unit has it. A
Cripple- Choh has to reel back for three wind-ups for this, but if the punch connects, the target loses 1/10th of its maximum health. A
Backclaw- Choh performs a clawed backhand that deals 95% of the normal damage and has a much greater KB factor. It's a wide swing, so evading it may not be hard, but it can also comes with the property to connect with multiple enemies equally (no split damage or waterfall damage). A
Upheave- This is a double claw uppercut with a huge, upward KB factor. A
Furore- This is a swift spin attack with outstretched claws that has an increased knockback factor and doesn't have a waterfall damage or split damage property, but each hit only deals half the normal damage. A
Shockwave- Choh pounds the ground to send a shockwave out, but that normal shockwave is accompanied by one of her chakra. If an enemy is within 3 meters of the ground when the wave passes under it, the chakra entirely collects into one shot that flairs into the enemy at an impeccable rate, nearly as an autohit. Once the shockwave is useless, if the chakra shockwave is still unused, most of it retracts into Choh, but some of it doesn't make it. If the chakra is entirely spent, it is a significant amount. If not, Choh only loses a bit of chakra. This is a metaphysical attack with a power factor that is the same as the initial punch. A
Resonance Screech- Choh relinquishes a screech that causes all who are within a 15-meter radius to be dispelled of beneficial effects (such as "Protect," "Float," and "Regen," but also "Stop") and causes a bit of her chakra to resonate with weapons, hopefully damaging the weapons slightly. It excludes herself and her weapons. A
Outrage Howl- Aside from scaring the tar out of enemies, this multiplies Choh's maximum HE, strength, and defense by 1.1 for 30 seconds. It also drives her into a berserk mode for 45 seconds, which increases her attack speed significantly, but limits her to basic attacks (no control of creatures, no techniques, jutsu, or curses, no anything but meleé). A
Adrenaline Rush- When Choh is damaged, she receives a very small boost (not usually enough to make a difference over the battle) to her speed for three seconds. This costs chakra in proportion to the increase. S
Furious Backdraft- When Choh is damaged, she receives an incredibly tiny boost (almost never enough to make a difference over the battle) to her strength for two seconds. This costs chakra in proportion to the increase. S
Uncategorized:
Healing Stream- A normal amount of MA is spent to project a stream of non-elemental, healing magic with an above average power factor from Choh's palm. It is projected in a straight line and can be intercepted. If Choh turns the palm to face herself, the flow is affected negatively so that it only operates with one third of the power at the same cost. Each stream can only affect HE or TD; the spell must be cast again in order to designate the other parameter. A
Healing Haymaker- In this technique, a punch is executed with an exact form; Choh must rear back and perform a slow, strong-looking haymaker for this to work. The form can only be altered to extend the punch so that it hits the user, though that is less efficient. Its power is halved and applied to heal HE. TD is unaffected. It is somewhat hard on PS. A
Solar Flair: Aside from improving Choh's homeostasis and instincts, the Flare Wolf form changes her look and stats while adding a flashy skillset. This is only available in Flare Wolf form!
Flare Option- So long as the form is active, Choh has a floating option of hot, non-elemental magic. It can fly around freely and swiftly, and it magically relays info back to Choh. It "sees" light and thermal energy in all directions with the same accuracy as an eagle. It can also touch things to "grab" them and pull them around. It's not nearly as strong as Choh, but it's enough to hinder most enemies.
MS: slightly above average
HE: high
MA: minimal
CH: below average
STR: tremendous
DEF: tremendous
MAG: below average
RES: below average
SPD: above average
Note that Choh's stats are slightly superior to the norm, but she takes double damage from fire attacks.
Flare Wolf form-
PS: tremendous
MS: significantly above average
HE: slightly above average
MA: 0
CH: 0
STR: below average
DEF: slightly below average
MAG: above average
RES: above average
SPD: significantly above average
Choh's Flare Wolf form has its own advantages and takes 1.5 times the normal damage from fire attacks, but runs on her solar energy.