Projecting Technomagic for Dummies

Techniques, skills, powers, spells, curses, manipulations, and everything else go here. List all abilities of your character, not abilities of xir allies or equipment, and wait for approval before RPing in Houcm.
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Crevasseus
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Projecting Technomagic for Dummies

Post by Crevasseus » Thu Jan 23, 2014 10:55 pm

50 = average

Vitality (health energy): 42
Acrobatics (speed): 48
Willpower (mana): 60
Intelligence (mental stamina): 66
Prova (magic): 71
Prova Resistance (magical resistance): 61
Defense: 29
Endurance (physical stamina): 37
Strength (physical strength): 26
Vord (chakra): 60

Ethereal support- For an above average Vord cost, Crevasseus launches a null attack missile. It has a low power factor that ignores stats. It has a perfect homing factor. It automatically and independently increases its power factor when a level up has occurred. The missile like projectile is shot by the same force that rendered his eyes useless. Giving it a ghostly appearance. It has a very high attack speed.

Chameleon- Crevasseus reflects the light on his body to mimic that which reflects off his surroundings giving him camouflage. Movement causes this to be less effective.

Holoclone- Projects several holographic clones to distract and confuse foes while the real Crevasseus runs and hides or comes in for a sneak attack. Crevasseus specifically remembers actions from battles and projects them into the holograph(s). The holograms then act on them accordingly. They act as a machine, taking in information from his memories, that again were specifically chosen, and put them to play against the designated target. Not actually taking or dealing any damage of course, but scattering in various directions and causing confusion. They dissipate if interfered with in a puff of smoke. The limit of holographs at once is 10, costing minimal Intelligence per minute each.

Ethereadraw- Crevasseus uses Ethereal magic to lift his longbow and fire his supply of arrows. The ability has a power factor of average. Only the initial execution of the spell requires any Willpower, which is of average cost. The spell, once cast, remains active for a minute and a half.

Technosupport- Crevasseus uses his technocrafting skills to temporarily animate technology such as a household appliance or small motorized vehicle (like a mini cooper or a VW bug), giving it temporary AI. These temporary AIs attack the enemy for 2 minutes before the magical possession wears off. The power factor is high and costs high Willpower and average Intelligence.

Sludge Ground- Turns the ground underneath the opponent's feet into a tar pit that is 4 feet deep with a circumference of 5.5 feet. Can be cast up to 15 meters away. Costs just above average Willpower.

Barrier- projects a dome-like barrier which shields the user from 10% magical damage and costs average Willpower. Range of self, Duration 50 seconds, and has a radius of 5 feet. The dome is just for looks, this ability affects all hostile magic. In addition the dome reflects light into conical light rays at random, possibly distracting and blinding ranged attackers.

Discharge- Wills targeted technology to blow up or short circuit in a 2 foot radius costing an average amount of Willpower. The ability magically detects whether or not the machine is owned by any other living being. If not this ability functions in a normal manner. If, on the other hand, it is owned then the cost of this ability is multiplied by 30.

Crevasseus's left arm- Crevasseus's left arm works the same way that a Swiss Army Knife would. It contains a blowtorch that projects from his pinky, index finger contains a needle and thread, middle a letter opener, ring finger a flute, the thumb a flask. his forearm is hollow which is used for storage. All of which function due to technocraft, costing ridiculously low Vord.

Poison Resistance- Crevasseus's Argonian immune system renders most poisons ineffective due to higher white blood cell counts. (support ability)

Quick Cast- When Crevasseus's Vitality falls below 40%, his spellcasting attack speed is increased by 20%. This applies to the entire execution of each spell. (support ability)

Cure light wounds- Crevasseus whistles a low pitched whistle that heals Vitality by a below average amount, costing below average Vord.

Share the Health- Crevasseus points the last three fingers on his right hand at a wounded character, and shoots small bursts of Vitality restoring magic at at said character. Restores less then average Vitality costing less then average Vord. Has a reverse effect on characters that are undead.
Last edited by Crevasseus on Wed Nov 19, 2014 1:52 am, edited 7 times in total.
"Three things are infinite: the universe, human stupidity, and the amount of zubats in Dark Cave."

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Tori Keheraht
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Post by Tori Keheraht » Fri Jan 24, 2014 6:13 am

Looking better. I'll leave this without approval in case you write something in when you are awake and ideas are flowing more, but I'll approve it tomorrow when all is said and done.
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Tori Keheraht
Posts in topic: 2
Posts: 144
Joined: Thu Mar 24, 2011 6:23 am
Money: $300
Abilities: viewtopic.php?f=16&t=390
Inventory: viewtopic.php?f=17&t=389
Allies: viewtopic.php?f=18&t=387
Factions: Triumvirate
Guild:

Post by Tori Keheraht » Fri Jan 24, 2014 11:34 pm

Approved.
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