Blur Cyclone

Techniques, skills, powers, spells, curses, manipulations, and everything else go here. List all abilities of your character, not abilities of xir allies or equipment, and wait for approval before RPing in Houcm.
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Keyfie
Posts in topic: 1
Posts: 113
Joined: Tue Nov 04, 2014 1:22 am
Money: $297
Abilities: viewtopic.php?f=16&t=965
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Blur Cyclone

Post by Keyfie » Sat Dec 13, 2014 7:48 am

Physical Stamina: Tremendously High
Mental Stamina: High
Health Energy: Below Average
Mana: Average
Chakra: Pathetically Low
Strength: Very Low
Defense: Low
Magic: Very High
Resistance: Low
Speed: Very High

Standard Wind Manipulation
* may draw from PS rather than CH

Generic, Non-Elemental Force Bolt
* thrown from hand
* damage proportionate to variant cost to MA
* max range of 200 feet
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Healing Jutsu
* 2 seconds and one hand signal casting requirement
* average HE for CH

Lesser TD Organization (passive)
* heightened TD recovery rate and energy efficiency

Adrenaline Rush (passive)
* when damaged, receives a very small boost (not usually enough to make a difference over the battle) to speed for three seconds
* costs chakra in proportion to the increase

Uncanny Dodge (passive)
* constant vigilance makes it exceedingly hard to catch flat-footed (heightened reaction time)

Aerial Barrage (passive)
* as aerial physical attacks are strung together with no more than one second in between hits, physical attack speed gets a negligible boost per hit after the second

Cloudfeet (passive)
* when manipulating wind specifically on own legs, efficiency is doubled

Filtered Air (passive)
* breathing supply is always magically filtered clean of foreign debris and vapors

Sensory (passive)
* at no cost, Keyfie is aware of the air within a radius of 75 feet from himself
* can toggle at will
* may condense area of effect for finer detail
Inquisition
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Conversing
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Battle Theme
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K
Posts in topic: 1
Posts: 648
Joined: Wed Oct 06, 2010 8:33 pm
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Post by K » Sun Dec 14, 2014 3:50 am

Approved.
Resolute Myth
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Grey Ultima
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