Blur Cyclone
Posted: Sat Dec 13, 2014 7:48 am
Physical Stamina: Tremendously High
Mental Stamina: High
Health Energy: Below Average
Mana: Average
Chakra: Pathetically Low
Strength: Very Low
Defense: Low
Magic: Very High
Resistance: Low
Speed: Very High
Standard Wind Manipulation
* may draw from PS rather than CH
Generic, Non-Elemental Force Bolt
* thrown from hand
* damage proportionate to variant cost to MA
* max range of 200 feet
Healing Jutsu
* 2 seconds and one hand signal casting requirement
* average HE for CH
Lesser TD Organization (passive)
* heightened TD recovery rate and energy efficiency
Adrenaline Rush (passive)
* when damaged, receives a very small boost (not usually enough to make a difference over the battle) to speed for three seconds
* costs chakra in proportion to the increase
Uncanny Dodge (passive)
* constant vigilance makes it exceedingly hard to catch flat-footed (heightened reaction time)
Aerial Barrage (passive)
* as aerial physical attacks are strung together with no more than one second in between hits, physical attack speed gets a negligible boost per hit after the second
Cloudfeet (passive)
* when manipulating wind specifically on own legs, efficiency is doubled
Filtered Air (passive)
* breathing supply is always magically filtered clean of foreign debris and vapors
Sensory (passive)
* at no cost, Keyfie is aware of the air within a radius of 75 feet from himself
* can toggle at will
* may condense area of effect for finer detail
Mental Stamina: High
Health Energy: Below Average
Mana: Average
Chakra: Pathetically Low
Strength: Very Low
Defense: Low
Magic: Very High
Resistance: Low
Speed: Very High
Standard Wind Manipulation
* may draw from PS rather than CH
Generic, Non-Elemental Force Bolt
* thrown from hand
* damage proportionate to variant cost to MA
* max range of 200 feet
Healing Jutsu
* 2 seconds and one hand signal casting requirement
* average HE for CH
Lesser TD Organization (passive)
* heightened TD recovery rate and energy efficiency
Adrenaline Rush (passive)
* when damaged, receives a very small boost (not usually enough to make a difference over the battle) to speed for three seconds
* costs chakra in proportion to the increase
Uncanny Dodge (passive)
* constant vigilance makes it exceedingly hard to catch flat-footed (heightened reaction time)
Aerial Barrage (passive)
* as aerial physical attacks are strung together with no more than one second in between hits, physical attack speed gets a negligible boost per hit after the second
Cloudfeet (passive)
* when manipulating wind specifically on own legs, efficiency is doubled
Filtered Air (passive)
* breathing supply is always magically filtered clean of foreign debris and vapors
Sensory (passive)
* at no cost, Keyfie is aware of the air within a radius of 75 feet from himself
* can toggle at will
* may condense area of effect for finer detail