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Blur Cyclone

Posted: Sat Dec 13, 2014 7:48 am
by Keyfie
Physical Stamina: Tremendously High
Mental Stamina: High
Health Energy: Below Average
Mana: Average
Chakra: Pathetically Low
Strength: Very Low
Defense: Low
Magic: Very High
Resistance: Low
Speed: Very High

Standard Wind Manipulation
* may draw from PS rather than CH

Generic, Non-Elemental Force Bolt
* thrown from hand
* damage proportionate to variant cost to MA
* max range of 200 feet
Image

Healing Jutsu
* 2 seconds and one hand signal casting requirement
* average HE for CH

Lesser TD Organization (passive)
* heightened TD recovery rate and energy efficiency

Adrenaline Rush (passive)
* when damaged, receives a very small boost (not usually enough to make a difference over the battle) to speed for three seconds
* costs chakra in proportion to the increase

Uncanny Dodge (passive)
* constant vigilance makes it exceedingly hard to catch flat-footed (heightened reaction time)

Aerial Barrage (passive)
* as aerial physical attacks are strung together with no more than one second in between hits, physical attack speed gets a negligible boost per hit after the second

Cloudfeet (passive)
* when manipulating wind specifically on own legs, efficiency is doubled

Filtered Air (passive)
* breathing supply is always magically filtered clean of foreign debris and vapors

Sensory (passive)
* at no cost, Keyfie is aware of the air within a radius of 75 feet from himself
* can toggle at will
* may condense area of effect for finer detail

Re: Blur Cyclone

Posted: Sun Dec 14, 2014 3:50 am
by K
Approved.