Nightmare Slippers: Her “Alice shoes” increase her agility, increase her jumping ability, and make movement silent.
Aether Thighhighs: Her thighhighs allow her to adjust descent speed, but not by very much (so that she can fall at a somewhat increased or decreased rate, but not enough to make a huge difference). They also improve her evasion a bit.
-Growth Ability- Quick Run- She can make a quick, airborne burst of speed to help her get around. If this is performed midair, it is disabled after its first use until Laola lands. If used on the ground, it is disabled for two seconds after each use, so that she can't entirely Quick Run through everything.
Storm Bustier: Her bustier grants an increase in DEF and RES in addition to a small boost in evasive reflexes. It also slightly reduces flinch factors on her.
-Growth Ability- Aerial Dodge- Laola can perform a spinning double-jump (which is smaller than her normal jump) at a good speed as an evasive tactic in the air. The centripetal force is enough to deter some attacks, particularly physical attacks.
Deluge Gloves- These increase her STR very slightly on the ground, and a bit more in the air. They also render her immune to effects that would put her to sleep and reduce tissue damage from water and ice by 10%.
-Growth Ability- Energy Charge (only G Ability that is not from KH2, so far)- To a limit that increases as the ability grows, Laola can charge her mana, chakra, or whatever she intends to use for something, hold the charge as long as she wants (unless she leaves the area), and release it for more immediacy and power (since she can release a charge of previously stored energy and conduct her energy normally at the same time).