Runeblade: It's stronger than it looks, not that it looks weak. It's especially great for parries (partly due to the fact that it's unbreakable) and can block metaphysical and magical attacks. It alternates elemental affinities at random times, gaining a glow of the respective color. When its affinity is non-elemental, the glow is grey, a wind-elemental affinity is shown in pink, and earth is green. Note that all Swordskills, Seiken (excluding the elemental slashes, Spellblade, and the beams), Jump, and Launchblade abilities take the element along with the power of the weapon that he wields in his own hand, that being his right, where one can usually find this sword. That means that an ice user is immune to/absorbs/resists damage (though not to secondary effects, such as status ailments, equipment rends, and flinch and knockback factors) from all of these abilities when it is in ice mode, for instance. It's stronger than the Chirijiraden, so he uses this sword primarily. Having it equipped also slightly raises his magical proficiency, but that makes almost no difference whatsoever, since he avoids magic like the Black Plague. (Ignore the sword in the avatar. It's this one, with the first pic showing its pink glow when drawn, and the second showing it sheathed.)
Chirijiraden: This fabled katana was said to be sealed within a deep cavern of indomitable perils, and in such a way as to be hidden even to those who may brave it. It was said to be sealed out of fear for its awesome power. Fewer people have spoken such hushed tales as those who have denied its existence with expressions of unparalleled terror. Most who recognize the name upon its mention say that the man that stands before them could not possibly be its bearer, else he is no man, but a low-rank demon (referring to the fact that lower ranks are effectively higher ranks, in demons), and that's only if they don't completely deny its existence. As one would imagine, it's unbreakable. Despite all the hype, though, its terrible power isn't as strong as Dycedarg's Runeblade, though it is quite powerful indeed. It's also not quite as good, though still good enough, for parries against physical attacks. Its main benefit above the Runeblade is that it's more reliable, since it is always non-elemental. Aside from that, its weight is far less than his Runeblade's, so it's easier to combo with, which only adds to the fact that katana are prone to combos. Then again, Dyce is too slow to perform sufficient combos with normal, physical attacks, usually. Having it equipped slightly increases Dyce's evasive capabilities by raising his physical speed for reactions only, though not by nearly enough to make him capable of evading much of anything, anyway. The blade looks to be golden, but, like the Runeblade, is made of a material that even Dyce doesn't know.
Dycedarg has one of each of the following katana, which he uses for his Iaido abilities, but is too proud, dimwitted, and tunnel-envisioned to use them for anything else:
Ashura, Kotetsu, Osafune, Murasame, Ama-no-Murakumo, Kiyomori, Muramasa, Kiku-ichimonji, and Masamune
Judgement Helm: This is said to be worn only by those of unfaltering judgement. Those who say that have not met Dycedarg. It simply protects his head and increases his physical defense and magical resistance by a lot. Yes, this is part of the shown stats, just as with all of the equipment. It also improves his magic, though, once again, not by enough to make it at all worth casting a spell; the boost is negligible. It also reduces mana costs to nothing, which would be great . . . if only Dyce had such an ability that costs anything. Its main asset is that it can be used to teleport things to and from his vaults back home. While things of any size can go into and teleport from it (Think Mary Poppins.), it is ineffective for living subjects.
Hallowed Plates: They're just like Sacred Guards, but without the evasion boost, but they also slightly improve his speed, from "utterly appalling" to "disgusting," simply put.
Sacred Tunic: This grants great physical defense and bestows Dycedarg with a great boost to his maximum health. Also, it has an innate "Spellbound" ability, increasing the duration of status effects (positive and negative) on Dyce by 10 seconds.. This stacks additively with the "Spellbound" ability that Dyce also has.
Dawn Vest: It protects Dycedarg's neck from side attacks. It also grants a good boost to defense and a lesser boost to resistance and evasive reflexes. The main function of this is that it teleports air into his respiratory system at all times, so he doesn't have to breathe toxins when surrounded by them, and he can breathe when submerged in a non-air substance. Finally, it halves the chance of instant-death or instant-knockout effects on him. (Roll a two-sided die and get a 2 to confirm success if other conditions for success are met, including superiority over the "Ribbon" ability.)
Northswain's Cape: It can be used as a shield against physical and metaphysical attacks, and it slightly improves evasion, though, once again, not enough to make him capable of evading most anything. Other effects may be discovered.