Crimson Maw

Equipment, ammo, vehicles, and other items are to be posted here for approval before your character is fully approved for gameplay.
Kaito Inaki
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Crimson Maw

Post by Kaito Inaki » Sun Apr 24, 2011 2:27 am

Items

Data-Case: This handy little datapad stores a lot of crap, and I mean A LOT OF CRAP! It has a workbench sort of thing where he makes his medicines, poisons, and the provisions that are needed for his journeys. It also holds his money and is soul tethered to his body. It's very handy indeed. Its ability to carry such huge amounts of objects is because of the "Hide" system. It dematerializes objects and pixilates them so they can fit within the case as data. The case holds his basic utensils for building small buildings as well as big buildings. These consist of a plasma cutter, gyro saw blade, monkey wrench, crowbar, crossbar, mass-hammer, gyro drill, multiple screw drivers (x10), screws (1mil), nuts (1 mil), and bolts (1mil). They also hold his cigarettes (x150) and his lighters (x9). The case has a feeling checker in which it reads Kaito's mind and emotional state to quickly draw the weapons that are stored with in it almost in no time flat.

Stim Needles: These are Kaito's little medicine syringes that he uses whenever the time calls for it. Each needle holds 3 doses for the day. They refill by taking everyday materials and converting them into a healing gel. He uses them for minor wounds, migranes, major wounds, and any type of numbness on his body. These needles are interesting simply because, if his arms were numb, they would seemingly walk out and give him the dosage so that he may move again. The needles also remove poisons and any abnormal stat changes when used. Kaito carries around 3 of these in his data-case and when needed they will either materialize in hand or materialize then walk onto his body and administer the healing should his upper body become numb.

Weapons

Hellringer: This is a scythe with black and red details running throughout the blade. It has an innate ability to surround itself in a red electricity that deals electrical damage. As the name suggests, it can also deal severe fire damage. If you were to get cut you would feel a sharp pain at first, but then a growing, burning pain as though only your arm was set on fire (the burning effect lasts for 15 seconds). It is bonded to Kaito by use of a soul binding tether that the Faithful use to keep their personal possessions close to them. The electricity and fire damage are both the scythe's affinity. The scythe can go through a type of power shift using Kaito's mental images to change to that affinity. The affinities can be a fraction such as 1/2 fire, 1/2 Electricity, all fire, all electricity, etc.

Cross Slash: When charged with enough energy of either affinity, the Hellringer can fire off fire slashes as well as electric slashes that are have good speed and a homing capability. The slashes distance goes up to 10 feet, and is more of a mid-close range move rather than a long range move. The homing isn't that strong, but it can be annoying if more than 3 are shot out the scythe. For right now, Kaito can only use one cross slash at a time. Also, Cross Slash has no cost, just charge time. The charge time for one cross slash is around 2 seconds.
After Level 3+ Kaito can more than one cross slash (up to three) if he trains this higher.
Grand Cross: In the dragon form, the scythe is charged and thrown into the air, after which Kaito jumps, catches the scythe, and makes a cross-like slash that hits in a 50-foot range. The slash is half-fire- and half-lightning-elemental. It takes about 7 seconds to charge the attack, and can only be used twice, every 5 minutes in one battle. The power factor is above average and is a physical attack.

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Onyx Phoenix: A gunblade that too is connected to Kaito through the use of the soul tethers. It has a poison that can be secreted to the blade but can't be shot out. If the poison makes contact, it begins to cause a sickness, but it soon starts turning into something more than a sickness. The person will begin to go through terrible nerve pains, burning sensations, blood-coughing, and eventually mortal fatigue. This poison, however, can be cured with the simplest methods of medicine, though it is potent enough to keep an opponent away from Kaito for a while. The Onyx Phoenix can switch to its gun form by a click of the handle. The gun has two barrels, and each shoots out bullets with one pull of the trigger. Its downside is that it can be seen a mile away thanks to the big flare that it gives off when it is shot. The bullets range from .45mm to .50 cal bullets. The .50 cal bullets cause recoil and are only used to deal a heavy shot to enemy armor or shields. Each shot has a good knockback factor.

.45mm Bullet count: 900

.425mm Bullet count: 900

.50 cal Bullet count: 800 (used for taking down highly armored enemies and some vehicles; blow through some armors while denting others or possibly even cracking them; have enough kinetic force to take down weak shields; takes more shots to take down a larger shielded target; act like explosive shrapnel bullets; cause a wide explosion upon impact in a 40 feet radius; metal shrapnel pieces fly out at 130 mph and can go as far as 25 feet)

Onyx Phoenix holds 35 of .45mm bullets, 40 of .425mm bullets, and 20 for .50 cal bullets.

.45mm bullets are used for more speedy attacks for quick damage and don't affect armor all that much. Think of hollow point bullets, good for body damage, but not for shooting through armor
.425mm bullets are effective against armor (i forget the term for these bullets, but they are effective to damaging armor more than damaging the body).
.50 cal bullets are also effective against armor but since it is being shot out one at a time and gives the gun a big recoil effect it often misses and takes about 15 direct hits to break off most armor.

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Mauler: These are simple gauntlets that can be charged to maximize the damage done by them. These also are "soul tethered" (a simple misnomer given to the connection between him and his weapons by the Faithful) to him. They are a bit heavy and charging for a stronger hit can be difficult so it must be planned. It takes about 1 second to get one charge (the Mauler has 3 charges) and the power factor is significantly increased for each 1 second charge, and lasly when charging, Kaito must stay stationary. The Mauler also comes with boots that act in the same way as the gauntlets. In other words, his kicks AND his punches are quite strong. The Mauler is a fire-elemental weapon.

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Last edited by Kaito Inaki on Sat Jul 09, 2011 1:22 pm, edited 8 times in total.
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Post by Leilani » Sun Apr 24, 2011 8:15 pm

How does the data-case hold so much?

I'm assuming that the elecric factor of the scythe acts as a secondary attack (i.e. damage independent of the damage of the standard, physical attack), in which case I must ask what its cost is and whether it deals magical or metaphysical damage, based on what stats. Also, please grant more details on the firey attack; is it also a secondary attack, is it just an elemental affinity, or what?

The Onyx Pheonix is awesome, but keep in mind that people will gain immunities to the poison, and some will even start with resistances or immunities to it. Also, what ammo do you have?

Okay, the Mauler is for hitting harder and charging physical attacks, but you also mentioned a burning sensation. Is this one a secondary attack, elemental affinity, or what?

The Stim-Needles are cool, but keep in mind that you'll have to consciously role-play the restocking in order to actually have them restocked.
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Kaito Inaki
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Post by Kaito Inaki » Mon Apr 25, 2011 12:36 am

Fixed the whole thing about the case and some info about the weapons.
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Post by K » Mon Apr 25, 2011 1:32 am

Ah, so the scythe can be non-elemental, fire-elemental, or thunder-elemental at any point in time? Nice. Can it also have partial affinities, such as 1/3rd of each, 1/2 of two, 60/40 of two, or different combinations?

You have to list the counts of each unit of ammo. See Blackjack3's and Leilani's inventories for great examples.

Give those specs, and you're ready.
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Post by Leilani » Mon Apr 25, 2011 6:40 pm

You speak of armor penetration and armor breaking. Do the .45 rounds completely ignore defense bonuses that result from armor pieces? What of the so-called armor-breaking effect of the .425 rounds? With the .50 rounds, don't you mean that they fly out at 130 mph, not 13? Also, it sounds like these are all incredibly effective against armor. I'd recommend toning them down a notch, for this Level.

Also, you did not answer the elemental affinity variation question.
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Kaito Inaki
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Post by Kaito Inaki » Mon Apr 25, 2011 7:10 pm

Toned down armor damage, hope it works out and yeah explained what each bullet is handy for :)
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Post by K » Mon Apr 25, 2011 7:14 pm

Okay. Just remember that many people will have abilities that will throw the armor effects right out the window. Approved.
The proofreading offer is available for this, of course.
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Kaito Inaki
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Post by Kaito Inaki » Mon Apr 25, 2011 7:19 pm

Alright cool, and thanks bro :)
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Post by K » Mon Apr 25, 2011 7:34 pm

Any time.
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Post by K » Thu May 19, 2011 6:33 pm

Changes approved.
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Kaito Inaki
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Post by Kaito Inaki » Thu May 19, 2011 11:16 pm

Made changes to Mauler allowing boot counterparts to be with the gauntlets as well.
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Post by K » Fri May 20, 2011 12:28 am

That's fine.
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Post by Joanna Larken Shosmyth » Sun Mar 18, 2012 6:05 pm

Wait, wait. I just looked at Mauler again.
It's "soul tethered" to him? -rolls eyes- It's kinda' hard to make sense of that. How about just magically tethered to him? The same goes for the other instances of it. Sure, it kinda' sounds cool the first few times, but don't you get sick of all the "soul" shit all over everyone's characters, especially since souls don't have a direct influence on these dimensions? Alternatively, you could make it interesting by stating that it's a misnomer; it's not actually "tied to your soul," but that's how the Faithful described it.
"Lastly, the burning sensation is caused by the Mauler's fire affinity" doesn't quite fit. I mean, not every fire-elemental weap gives your burn effect. Hence, just state that it's a fire-elemental weap, here.
How long are the three charge times? How much is the attack strengthened at each level?

While I'm here, you may want to rephrase "burning effect" in Hellringer's description to "burning sensation" or the like, so as to clearly distinguish it from the ailment that you're setting forth in your ability list, since that applies also to your inventory (though, presently, Onyx Phoenix is the only weap that actually uses that effect).

Cross Slash has no cost, just a charge time, right? How long is the charge per slash? I'm assuming that the power factor is 1, so it's the same strength as your normal attacks with the scythe.

Grand Cross should be rephrased for grammatical accuracy, like so or similarly:
"In the dragon form, the scythe is charged and thrown into the air, after which Kaito jumps, catches the scythe, and makes a cross-like slash that hits in a 50-foot range. The slash is half-fire- and half-lightning-elemental."
Now, how long is the charge time? Is it just a range boost, or is there a power factor that we should know about?

The poison of Onyx Phoenix doesn't simulate a sickness; it causes a sickness. A simulated one is fake and causes no problems.
"...potent to keep..." = "...potent enough to keep..."?

Whoa, where did those ammo counts come from? That's an awful lot to start with, bro, especially since your .50 cal bullets cause such a nice explosion.
".425mm bullets are effective against armor but are weak over all it takes a huge amount of these to break armor" <- Um, what? That was a run-on sentence and didn't make sense.

Wait. Did we ever figure out why the Stim-Needles can only be used thrice per battle? Don't you mean that each needle holds three doses? How many needles do you have? By the way, "stim needles" is not normally hyphenated.

Oi, how did I not see these problems, before?
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Kaito Inaki
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Post by Kaito Inaki » Fri Apr 06, 2012 1:20 pm

Edited
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Post by Laola » Fri Apr 06, 2012 9:28 pm

Soul tethering: See, isn't that much more logical? Thanks for making the switch; it just makes it easier to keep things straight.

Stim Needles: Hm, okay. Then, you get 9 free healings (like weak potions, I assume) plus Esunas (or something like that; you didn't really specify whether it's Basuna-grade, Esuna-grade, or what) every day? As long as you use these somewhat sparingly, they make it so that you effectively never have to deal with status ailments for more than a few seconds, especially since you can be disabled and still use them. I smell a problem. . .

Hellringer: Fair enough. It's easy enough to tell that the burning effect that you're referring to, here, is the "burning pain" deal that this weapon gives, completely separate from your other burns.

Cross Slash: Wait, so you can now only charge one at a time at Lv1? That sounds pretty savvy. You should probably explicitly state that, though, rather than implying it in the spoiler, especially since part of your description vaguely implies that you can already shoot 3+ out. Again, how much is the charge time?

Grand Cross: Not bad, not bad! I'm assuming that dodging the actual cross is enough; it's not just a cross shape that actuallly hits in a 50-foot radius. As long as this is what it sounds like, it sounds right.

Ammo: Sounds legit. Since you can't re-use your shots, unlike arrows, I could allow a few hundred more here and there. My problem before was that you had, like, 2,000 here, 1,500 there, and such, before.

Mauler: "the power factor is raised by 1 for each charge" <- Erm, 1? 1 what? If you're referring to the numeric example in the damage calculations guide, you're basically saying that your attack is doubled, tripled, and quadrupled at the three charges, which is an awful lot.

This is quite a bit better.
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