Armaments of the Heritor

Equipment, ammo, vehicles, and other items are to be posted here for approval before your character is fully approved for gameplay.
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Lamonte
Posts in topic: 4
Posts: 28
Joined: Wed Aug 01, 2012 3:21 am
Guild:
Location: Carson City, NV

Re: Armaments of the Heritor

Post by Lamonte » Wed Aug 01, 2012 6:07 pm

Good. Just wanted to make sure anyone reading this understands that even thouh he could potentially three or four shot Cho with fire, she can do the same with weaps.

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Noah Ivaldi
Posts in topic: 7
Posts: 138
Joined: Wed Oct 06, 2010 8:30 pm
Money: $410
Abilities: viewtopic.php?f=16&t=51
Inventory: viewtopic.php?f=17&t=53
Allies: viewtopic.php?f=18&t=696
Guild:

Post by Noah Ivaldi » Sat Feb 02, 2013 12:47 pm

During this latest cleanup, I took out the stuff that enhances the power/speed of my summons that stick around. It's not so much that I feel that they're overpowered; it's more that they're not really necessary to start with, I have plenty of power in my corner, already, and this makes things a bit simpler for readers.
Deadly Intensity
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A Summoner's Harmony
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Fantastic Ragnarok
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Riot's Relinquishment
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