System Prep Initialized

Equipment, ammo, vehicles, and other items are to be posted here for approval before your character is fully approved for gameplay.
Moribito von Laurel
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System Prep Initialized

Post by Moribito von Laurel » Mon Oct 03, 2011 11:44 pm

-/Armor File 52-Zeta\-


REBIRTH:
"The restart of organic life that will revolutionize the way our military and mining skills change. It will be the ultimate piece of equipment that can lead life into a new direction... That is until HE got his hands on it."
-Cervantes the Armorer

REBIRTH is unlike any type of armor seen. It has the ability to hold as many items going from ammunition such as bullets, missiles, and energy cells. It is very strange for the suit of armor has many augments and attachments that make it suitable for any kind of combat against any opponent. The augments and equipment that has been recorded so far will be stated here, it has been 4 months since any major updates regarding inventory check.

REBIRTH holds items within a backpack that shrinks all items and puts it within a data storage system. Within the storage system items are safe, will not be stolen, and can't be destroyed. Whenever the armor is not in use it will take the form of pauldrons, gauntlets, boots, and the form of the data backpack that looks like a pod with an insidious, sneering, and eerie face.

REBIRTH AUGMENTS: Armor Material, Armor Augment, Weapon Augment, Mobile System.

ARMOR APPEARANCE:
Moribito 4.jpg
Moribito 4.jpg (9.32 KiB) Viewed 2903 times
(Ok few things to edit with the picture, it actually has a sleeker look and all edges are rounded off so it looks real smooth and sleek. Lastly the helmet part is rounded off as well to give it a more cool and smooth feel and there is a face that has been painted on there with a demonic design to it where it has a red smile with rows of teeth and red eyes that are slanting upwards. The face is used to intimidate both people and creatures alike.)

ARMOR MATERIAL:
The REBIRTH Armor is made out of some of the rarest metals on our planet and is hard to pierce. Onyx, einherjarium, orichalcum, zirconium, dipraeu bronze, emporer scales, battlewyrm carapaces, ancient turtle shells. Wyvern fangs, beastlord horns, and Great Serpent's fangs are ground into powders that are used in the smelting. These all make up the outer layer of the armor, the onyx gives the armor its lustrous black color. Should the armor's main layer be pierced it will begin a barely noticeable auto-repair, the auto-repair can be enhanced a bit if certain conditions and materials are used to speed up the process.

The inner layer is made up of power fruit which skin is mixed with the hide while the juice soaks the hides all the way through, ladies' tresses tendrils to give a get-up-and-go sensation, Prima Petals to give good fortune and bring happiness. It is all sewn together by shredded malboro strings to keep the inner layer together. Along with the the plant materials there are also various woods that help resist water while keeping the armor layers light enough to move around at top performance. Oak wood is used for water resistance and to keep the armor smelling like awesomesauce, birch is hard but light and can resist the waters, tsuga wood is used to resist harsh winter environments, larch wood adds a big resistance to water, hero tonic is soaked into the hide and watered down with cloudy sap to give it heightened strength, rainbow vines are also sewn in together with the inner layer, and lastly black and white thread to enhance MAG and RES. The lower layer has also been enchanted so if it sustained damage it would begin a slow auto-repair process.

ARMOR AUGMENT:
It starts with the Grapple Tether a hook that can attach to certain ledges, curved vines, and anything that it can wrap around or literally grab onto. It alternates the weight between the suit and the object being grappled and eases the stress on the object and allows for an 80% guarantee that the object will not break while Mori swings. Another variant of this is known as the Grapple Gloves which mimics that of a lizards' feet and allows him to stick onto any surface and continue on his path, the suit's boots can also become this way to help aid in progress.

Second augment comes in as the Float Boots. These allow the suit to do a double jump which also releases a burst of momentum and speed that allows him to clear gaps and reach ledges that are too high for a regular single jump. Mori can also spend some of the suit's energy so that he may hover in the air and cross large gaps that the boost can't get him across (think TLoZ: OoT hover boots). Currently the boots can only hover for so long which makes them very limited. The boots work in way where they send out platforms that allow him to walk across for great and spectacular time limit of 4 seconds. When the hover process is started it needs energy in order to be utilized.

Third are the Afterburners which allow Moribito to get to top speed and maintain it for a good minute, it can help him get to a certain speed in less time and allow him to get a better jump distance. The Afterburners are located on the shoulders and near the achilles heels, they require a certain type of extremely volatile and flammable fuel that powers the Afterburners to peak condition the downside, however is that the fuel burns quickly and the Afterburners overheat rather quickly making using them constantly a no go and must be used sparingly.

Fourth is the HUD that comes equipped with the suit. It real user friendly and comes with map, radar, sonar, and information on what kind of weapon is equipped and how much energy is left, etc. etc. etc. The map works much like a (kingdom hearts) map that creates a path when traveling and won't have an accurate map made until one is scanned with details of the area.

Finally is the video/log/data storage device or VLDSD, it's made specifically to scan an opponent to learn what race they are, if they're human or not, their sex, and their age. If it is upgraded it can have the ability to see any physical anomalies that Moribito can exploit. The VLDSD has several video recordings that show what Moribito has done before he came to Houcm and as such are interesting to watch... that is if you befriend him. Once the suit has scanned a target it will store its information in a database that is impervious from hacking attempts and data corruption unless the original scanned file had something to corrupt the scanned copy with. The log section is pretty self-explanatory, it contains logs.

WEAPON SYSTEM (AUGMENTS):
These are just some basic weapons that were added to the suit either by Moribito or the Armorer.

Weapon Augmentation includes the fusing of certain elemental powers to change the properties of ammunition. Such affected ammo includes the laser cannons that when augmented show new powers such as generating electricity, adding plasma fire, and liquid nitrogen shots.

It starts with the ethereal blades these reside in a ring that spans a small diameter around the palms. When needed the rings blaze with energy and the blades appear almost instantaneously. Unlike some ethereal blades (Xemnas' in general) these blades will cut and cause tissue damage, when augmented the blades have an electrical charge that can be sent out to disorient an opponent, however due to its nature the blades discharge the electricity after a 2 minute time period. The blades will hold four charges each and the disorientation lasts about 30 seconds.
Moribito 3.jpg
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[Ethereal Blades]
Second are the shoulder mounted and thigh mounted laser cannons. As stated these are located on both shoulders and on the sides of both thighs. The shoulder cannons have a shutter system that closes and conceals the laser cannons when they are not in use, the thigh mounted cannons reveal themselves by first facing downwards and almost instantly face forward and are ready to shoot. The reside within a case that like the shutters hide and conceal the cannons. These require an energy charge pack as an ammo source as they use up the suit's system energy when none are present.

Third are the wrist mounted garrotes. These are used for silent assassination attempts and come in different types of garrotes such as piano wire, fishing line, rope, chain, leather strap, or whatever. The holdout weapons are easily hidden and cause anyone unlucky enough to be strangled in them hard to yell out for help.

Fourth are hidden blades and as the name suggests are blades that are used for assassination attempts. Should an assassination attempt fail these blades can be used to deal the killing blow or if the target is escaping.

Fifth are the palm cannons. These work a lot like the ethereal blades but instead of beams being generated there are small gatlings of energy balls that are shot out towards the opponent, these can be augmented as well to increase their overall effectiveness.

Lastly there is the MODIFIED LAER. This is an extremely powerful cannon with extreme limitations and drawbacks that allow this LAER to be extremely potent. The LAER was so massive and epic that it changed the very lettering and whenever laser is used put next to it, it instead spells out LAER. In order for the LAER to activate it requires an override code to be submitted to the suit and even then it may take a few minutes for it to accept and begin the charging step which then takes another few minutes, once the charge is over it can be fired at anytime towards a potential target. Now this is a very peculiar weapon as the override code is only available when certain death or possible destruction is among the wearer or the suit. After the LAER is fired it nearly drains the suit of all its energy and leaves the suit in an unusable state for a few hours, truly an ace in the hole for the REBIRTH.

MOBILE SYSTEM:
This system is implemented to help Moribito go through the underwater depths of whatever planet he arrives on, the suit changes itself so it becomes more aerodynamic and gains rotors so that the suit may propel itself to glide through the waters. It comes equipped with 4 weeks worth of oxygen and instead of vision becoming poor it is made a bit better so that there are little surprises when exploring underwater.

The most bizarre addition to the suit is its ability to turn into a compact ball that can be used to explore small, hidden areas throughout the land. The mystic technology of the Armorer allows the suit to metaphysically contort Moribito's body into a sphere while preserving his innards paradimensionally. While in this form he can roll around as well as being able to set bombs that can clear most debris and reveal new passages. These bombs are armor friendly and can be used to jump while in the ball form.

Lastly there is the Motor Class B-33 Motorcycle which is currently low on fuel due to the fact it got him to where he needed to go. Another note it is a bit damaged causing it to lose its dynamic acceleration making it only a bit more faster than his running speed.

Moribito's stats:
PS: Average
MS: Slightly Below Average
HE: Above Average
MA: Above average
CH: Terrible (almost none)
DEF: Slightly Below Average
STR: Slightly Above Average
SPD: Way Above Average (on par with Ceo)
MAG: Average
RES: Noticeably Below Average

Suit Parameters: Above Average.
The suit grows along with Mori, so they're compounded into one simple, growing parameter. Energy consumption is proportional with the magnitude of the action done.

CARRY ON ITEMS:
Hero Tonic (x10)
Anti-Venom light (x20)
Anti-Venom strong (x20)
Health Potion small (x20)
Health Potion medium (x40)
Health Potion large (x40)
Small Electron Charge Pack (for palm shooters x500)
Large Electron Charge Pack (for shoulder and thigh turrets x550)
MODIFIED LAER CHARGE PACK (no explanation needed... x20)
Mana Restore (x35)
Beef Jerky (x1000 pieces)
Motocycle Gas (1 gal.)
Afterburner Gas (4 gal.)
Last edited by Moribito von Laurel on Wed Nov 30, 2011 1:12 am, edited 1 time in total.

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K
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Post by K » Mon Nov 28, 2011 4:35 am

The English errors are rather debilitating, here. Refer to Marcelle's and Moribito's bios for a bunch of English tips that you could REALLY use in order to make things clear, here. There are also plenty of redundancies.

"the auto-repair can be enhanced a bit if certain conditions and materials are used to speed up the process." This part, which should be a sentence on its own, requires clarification. What're these conditions, and what materials? What are you talking about?

"rainbow and some more malboro vines are used to sew everything together" Rainbow thread, you mean? You also stated the exact same thing about the malboro vines twice.

For each of the suit's functions, are the energy costs relative to the action that is take (assumed property, as in Lei's case), or are they different? Also, when composing your stats and parameters, don't forget the parameter of your suit's energy. Under the assumption that the suit grows with you, this would be a growing parameter (unlike Lei's charges, which I should probably mention to be intended as a static parameter...).

Just how much greater is the double jump? I'm going to go out on a limb and guess that the suit gets more powerful with the bearer, which means that the double jump will probably be consistently calculated as Mori's jumping power with a multiplier (e.g. 105%). So, what is it?

The hover boots trick is freakin' cool, but I think that you should either make it terribly inefficient from the start or just lock it until a higher Level.

An "Achilles heel" refers to a drastic weakness in an otherwise stellar unit. The achilles tendon is a tendon in the heel that is so named for that same myth. I think that you simply mean that they're near the shoulders and heels. At the maximum, how much faster does this make you? Again, this will probably just be a multiplier on your SPD. While we're here, if Mori attains the right stuff to fuel his Afterburners, does he know how to get the fuel so that he can restock, or is he pretty strictly limited to what he presently has and what he finds already put together? Since these specifically run on Afterburner gas, and since they overheat, you need to specify something else: How long can they go before overheating to the point at which they can't be used for a while, averagely, in seconds? In that time, how much fuel is spent, in gallons?

The HUD is unclear. Do you mean that it scans to compose a map as you go? Also, what "energy" does it tell you about; are you just referring to the suit's energy levels?

All of your weapons need power factors, and the projectiles need accuracy ratings, firing rates, and ammo/fuel cost relativizations (i.e. how many shots an electron charge pack will give and how much of the armor's energy they use when no electron packs are present). I recommend seeing the beginning of Se Taisho's (currently in construction) inventory, as well as the guide to inventories and abilities.

"when augmented the blades have an electrical charge that can be sent out to disorient an opponent, however due to its nature the blades discharge the electricity after a 2 minute time period. The blades will hold four charges each and the disorientation lasts about 30 seconds." So many run-ons... Anyway, this part is unclear. What do you mean when you say that the electricity is discharged after two minutes? Two minutes of what? Is it contact with a target (making that useless), within charging the electricity up in the first place, or what?

Oh, I know! The turrets have learned how to kill you with garrotes. That would explain the very... silent... killing...

Hidden blades? Like, where? The power factors, I'm guessing, are below the average sword's, right?

Uh, how can they be augmented? Are you saying that these can shoot the elemental shots, while the others can't? This weapon augmentation system is very unclear. If you're saying that you can spend more energy for more power from them or something, state a maximum upgrade threshold (e.g. 200% cost for 200% power).

Hehe, LAER. "Now this is a very peculiar weapon as the override code is only available when certain death or possible destruction is among the wearer or the suit." Define these stipulations. Also, if your suit is low on energy and you do this, it drains to what I'm assuming to be a pre-defined amount, so that reduces the power of the gun, no?

I think hat you mean that the suit changes to be more hydrodynamic, not aerodynamic. How does it improve your vision underwater?

Haha, good, ol' Morph Ball. Where do the bombs come from, then, and what are their power factors?

How far can the bike go on a gallon? Do keep in mind that it is assumed to be an indifferent module, so your Levels will make you faster than your bike (at its present speed).

What does the hero tonic do?
How strong are the antivenoms, exactly? Like, the light ones are on a Basuna grade, while the strong ones are on an Esuna grade, or what?
Now, wait. Are you saying that you have one small and one large pack, and each pack gives the stated number of shots, or is that how many electron charge packs you have? Denote these accordingly.
I'm confused. The LAER drains almost all your suit's energy, right? Then, do you require that AND a charge pack to fire it, does each charge pack replace the cost, or what?
How much mana do the mana restoration items restore? Also, what are they? "Mana Restore" is a very generic name; it could be a potion, a gem, a slip of paper, or whatever else.
1,000 bags or 1,000 strips of jerky, do you mean?
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