Fortune Leftovers

Equipment, ammo, vehicles, and other items are to be posted here for approval before your character is fully approved for gameplay.
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Joanna Larken Shosmyth
Posts in topic: 1
Posts: 36
Joined: Wed Nov 02, 2011 1:09 am
Money: $500
Abilities: viewtopic.php?f=16&t=605
Inventory: viewtopic.php?f=17&t=608
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Fortune Leftovers

Post by Joanna Larken Shosmyth » Sat Nov 05, 2011 2:29 am

Joanna already sold the majority of her clothes. She has plenty left for many situations, though. It is recommended that you first read her ability list to understand the socialite effects of the clothes, and also so that you see what the “Socialite” and “Push Burner” outfits look like.

Note: Most of these outfits have names and correspond to job classes, which may make one wonder if they carry any traits other than what is listed here in socialite influences. They don't. They just look cool and have these socialite influence levels. Don't worry about the differences of what underwear she's wearing; whatever influence levels are currently in play will be stated at the beginning of each thread and in each post in which they change.
Socialite: +70% rich, -70% pitiable, +20% snobby, -20% humble, +5% powerful, +75% stylish, -20% interesting, -5% practical, +20% serious
Push Burner: +80% pushy, -30% polite, +25% sexy, +5% rich, +10% powerful, +25% stylish, +20% interesting, +10% intimidating, -50% shy
Naval Officer: +90% serious, +10% rich, +5% practical, +25% powerful, +10% snobby, +20% interesting, -10% humble, +40% pushy, -10% polite, +10% stylish, +10% intimidating
Sky Pirate: -30% serious, -10% practical, +10% rich, -10% pitiable, -40% humble, +10% powerful, +50% interesting, +30% pushy, -20% polite, +50% stylish
Dark Knight: +75% serious, +50% pitiable, +5% humble, +30% powerful, +60% stylish, +30% interesting, +20% weird, +10% polite, +25% intimidating
(winter outfit that looks just like Tixxi's): +40% practical, +30% humble, +30% stylish, +20% polite, +35% shy, -10% weird, +30% cute
(thong bikini and skirt with coins over belt ties): +80% sexy, +10% rich, -40% humble, +30% stylish, +5% snobby, +20% cute
(underwear 1): +20% sexy, +5% practical, +10% humble, +10% cute
(underwear 2): +30% sexy, +5% practical, +10% cute
(underwear 3): +30% sexy, +10% rich, -5% practical, +10% cute
extra jacket belts (3), jacket cape, arm guards (3), silk gloves (5 pairs long, 5 pairs short), collar ruffles (2), vests (3), laced skirts (5), steel boots (2 pairs), waist sashes (5), silk socks (10 pairs), long jackets (3), bow ties (7), corsets (4), lanyards (3), silk chokers (3), wrist guards (4), and flower boots (3 pairs): Colors and influence levels will be expressed as outfits are developed.
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Storage Hat: The hat that she wears in her Socialite outfit teleports small items to subspace storage pockets, as long as they are not sentient or semisentient and can fit into the hat. It can hold a total of 100 different items and up to 100 copies of each for a total of 10,000 items.

pocket knife: ordinary hand tool with practically no combat value, but a fairly sturdy composition; includes straight knife, jagged saw, can opener, bottle opener, screwdrivers (Phillips and flat), Allen wrench, tweezers, nail file/scraper, and corkscrew

Stutter: This is Joanna's “Spyro-Crow” model plane. She named it “Stutter” because that describes its handling and landing capabilities. It has the components of a small car, which means somewhat high maintenance and expense, as well as too little fuel for much distance, but on wings, basically. Its battery is a storm sigil. In the rear is a jet that burns a blue gel that is known as “chill gel,” often known among techno geeks and some fliers that aren't techno geeks, such as Joanna, as “crow gunk” for its common usage in the Crow models. The engine that burns it is operated in conjunction with the operation of the gas engine, and it provides a blue flame that feels cool to the touch and is oddly harmless to skin, fur, scales, and such, yet fairly strong for pushing a vehicle along. Stutter's top speed is just 70 mph, which it can reach in 6 seconds. It's capable of some good steering, if you can handle it correctly. Its composition is of steel, iron, crusite alloy, gemsteel, levistone, a wyrm carapace, some mytrhil, and miltank leather for the seat. The windshield is some smelted mirror scales. Its main weakness is containment; Joanna is far from strong enough to just lug it around, and it doesn't fold up or anything, so the only practical way for her to get it from place to place is to spend the fuel to fly it there. It was so much easier when she could just put it on her yacht.
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Potion: restores a bit of HE (90)
Hi-Potion: restores some HE (50)
X-Potion: restores a good deal of HE (40)
Mega Potion: tossed overhead to restore a good deal of HE to up to three units in an area (30)
Al Bhed Potion: like a Mega Potion, but with the power of a Hi-Potion on each unit, along with the effects of antidotes, echo screens, and gold needles (20)
Ether: restores some mana (50)
Hi-Ether: restores a good deal of mana (35)
Dry Ether: restores a ton of mana (10)
Elixer: restores all HE and mana, thus the rarity of this item (10)
Antidote: special antidote that cures many kinds of venomous ailments (99)
Eye Drops: enchanted eye drops that restore sight to those who have been blinded by most means (99)
Bandages: self-explanatory (99)
Purification Water: Zombified, vampirized, or otherwise turned undead? This stuff turns you back, assuming that the undead form isn't your original. (99)
Echo Erbs: These are for those that have been silenced by some curse or the like. (99)
Gold Needle: One prick from one of these restores a petrified being to normalcy. (99)
Vaccine: This cures some diseases, but it's pretty limited, of course. (99)
Remedy: This fixes nearly any ailment, including all of the preceding, and is thusly more expensive than the others, but not by too much, and it's not terribly rare. (60)
Phoenix Down: revives a KOd unit with a bit of HE (50)
Phoenix Pinion: revives a KOd unit with a percentage of HE that is based on the following formula (the random number being determined by die roll): (# of phoenix pinions in inventory, not counting the one that is being used, + [1...25]) - (# of phoenix pinions used within the last hour * 2); has different effects when held by or in the inventory of a summoner, namely that it can help the summoner to learn how to summon the “Phoenix” eidolon and may cause the following to occur: when summoner who knows Phoenix is KOd, (# of phoenix pinions in summoner's inventory/2.55) = % chance of Phoenix being cast by the KOd summoner (which results in a revival and damage to the enemy party), maximum chance = 40% (the result of 102 phoenix pinions!) (20)
Chocobo Feather: casts Haste (FFXII animation) on one target for free, then feather disappears (10)
Chocobo Wing: casts GreatHaste (FFXII Hastega) on target area for free, then wing disappears (3)
Light Curtain: casts Protect (FFX animation) on a target before disappearing (20)
Lunar Curtain: Shell (FFX animation) version of Light Curtain (20)
Star Curtain: Reflect (FFIX animation) version of Lunar Curtain (10)
Healing Spring: casts Regen (FFXII animation) on a target before disappearing (10)
Stamina Spring: casts a weak “Drain” (FFX animation) spell on the target before disappearing (20)
Mana Spring: “Syphon” version of Stamina Spring (same animation as Stamina Spring) (20)
Small Grenade: inflicts minute, phy damage that ignores the user's stats to a 3-meter radius area (40)
Grenade: stronger version of the former with a 5-meter radius (35)
Frag Grenade: like the former, but with Armor Break: reduces DEF by 2 stat levels (1/6th of their normal DEF) and discounts bonuses to DEF that are granted by armor for physical attacks after this hit, including natural armor, like shells and exoskeletons, unless another effect specifies otherwise (25)
Sleeping Powder: inflicts damage in between grenade and small grenade with a 5-meter radius, then makes units drowsy (20)
Silence Grenade: like sleeping powder, but magically silences units, rather than making them drowsy (20)
Smoke Bomb: obviously, like sleeping powder, but with an attempt to blind (20)
Silver Hourglass: meddles with time for a fairly good flinch factor (independent of stats or anything, since it's time) in a 5-meter radius area (10)
.38 rounds (100)
.44 rounds (100)
.45 rounds (50)
12GA rounds (50)
Slugs (50)
5.56 NATO rounds (100)
7.62 rounds (100)
30CAL rounds (20)
Ruby (3)
Sapphire (3)
Citrine (3)
Amethyst (3)
Onyx (3)
Diamond (3)
Jade (3)
Emerald (3)
Morion (3)
Moonstone (3)
Opal (3)
Garnet (3)
Aquamarine (3)
Topaz (3)
Lapis Lazuli (3)
Peridot (3)
Sangrite (3)
Orichalcum (1)
Abyssian (1)

Joanna has a cozy, yet roomy house on the northwest corner of the Shallows Village with enough soup, sandwich stuffs, meats, seafood (lots of that), fruits, veggies, and beverages for two months. It also has a furnace, fireplace, a swamp cooler, great plumbing, a jacuzzi, a really good water heater, proper electric wiring, all the expected appliances, including a dishwasher, a TV, and a combination oven, plenty of cabinets/shelves with good books and movies, good furniture, marble counters, two bedrooms, and two bathrooms.
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Crevasseus
Posts in topic: 1
Posts: 137
Joined: Tue Jan 14, 2014 11:38 pm
Money: $295.5
Abilities: viewtopic.php?f=16&t=920
Inventory: viewtopic.php?f=17&t=919
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Post by Crevasseus » Tue Mar 11, 2014 5:35 pm

I think that you're missing something, like maybe cherry trees or some other grove.
"Three things are infinite: the universe, human stupidity, and the amount of zubats in Dark Cave."

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