Shir-Nuzreh's Store

Equipment, ammo, vehicles, and other items are to be posted here for approval before your character is fully approved for gameplay.
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Shir-Nuzreh
Posts in topic: 1
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Joined: Tue Nov 15, 2011 8:02 am
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Shir-Nuzreh's Store

Post by Shir-Nuzreh » Fri Sep 07, 2012 4:38 am

Before reviewing this, see the Store and Use spells in Runic Combinations.

Blade of Four Deaths- This non-elemental sword has a high power factor, but tissue damage is multiplied by 0.3. It multiplies HE by 1.2. When an enemy is struck by a normal, physical attack from it, one of the blue rings (in order from tips to hilt) of magic around its blades slips off, fades away, and is suddenly resized and hovering around the target's neck (or similar appendage if it has no neck; if no appendage is found to hover around, it simply hovers around the entire foe) unless they already have one. Until either the bearer of the sword or a bearer of a ring dies, all damage, but no healing is shared (not split; flat-out copied onto all targets) between the sword-bearer and ring-bearer(s). When a ring-bearer dies, the ring fades again and doesn't reappear; in stead, the sword-bearer receives healing equal to 1/13th of the damage that was dealt directly to, not shared with, the ring-bearer. In order from hilt to tips, the sword phases rings back in when the wielder kills someone with a direct attack. Because they are the same four rings that phase into and out of our lives, their can be no more than four rings at any time. By the way, if the sword has no rings, the wielder dies.
Cost: $6.000; Stock: 2
Blade of Four Deaths.jpg
Blade of Four Deaths.jpg (6.77 KiB) Viewed 3346 times
Incineration Axe- fire-elemental axe with a brutally high power factor; damage to structures * 2.2; tissue damage * 2.3; reduces absorptions that are less than triple-absorption to immunity, regards other immunities as normal damage, and adds 0.4 to targets' fire damage factors if anything less than immunity; area damage: 5 meters; split damage: divide ((7 + # of targets) / 7 * original power + [small amount]) between targets; damaged area catches blue fire with the following specs: Afflicted structures receive normal burning damage * 9, while afflicted non-structures receive normal burning damage * 5; burn effect spreads at an increased rate; spin attacks get a 1.3 power boost and send a wave of the burn effect outward from the wielder in twenty-five meters for every hit that the spin attack lands
Cost: $10,000; Stock: 1
Incineration Axe.jpg
Incineration Axe.jpg (527.91 KiB) Viewed 3284 times
Dark suit- generic suit of dark knight armor; halves dark damage; grants some DEF and RES; grants a little MAG; adds some HE; composed of stainless steel and some ebonite
Cost: $45; Stock: 4
darksuit.jpg
darksuit.jpg (6.8 KiB) Viewed 3346 times
Potion- cylindrical, glass bottle with a green liquid; dumped on a target to restore a little HE and TD
Cost: $2; Stock: 10
Hi-Potion- same as Potion with a fatter lower half of the bottle; restores HE and TD
Cost: $5; Stock: 3
Mega Potion- like Hi-Potion, but upper half is as fat as the lower; smashed against the ground to restore HE and TD to everyone within a 10-meter radius
Cost: $20; Stock: 1
Ether- cylindrical, glass bottle with a blue liquid; dumped on a target to restore a little MA and CH
Cost: $5; Stock: 15
Hi-Ether- same as Ether with a fatter lower half of the bottle; restores MA and CH
Cost: $15; Stock: 4
Transcendence
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Shadows
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K
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Post by K » Thu Mar 14, 2013 1:40 am

This part is still under construction.
Resolute Myth
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Grey Ultima
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