- As of yet, there are no direct benefits to joining a guild aside from being able to vote for the Grigori and priority in training and stuff.
- We have decided against stat boosts by membership. You don't get more SPD just by being in Locco, you don't get more MAG/RES just by being in Xuten, you don't get more STR/DEF just by being in Sacucasu, you don't get more, uh. . . something. . . in Aesthesia, et cetera. It'd be illogical and difficult to manage.
- Anyone can train in a guild; it's just members that take priority, and some high-Leveled NPA chars are unlikely to bother with training you unless you're part of that priority group. Training can be applied to all sorts of stats, parameters, and abilities, but certain guilds are a bit more specialized in their help with some aspects in comparison to others. Training =/= membership. Membership =/= training. You don't get training benefits just for joining. You don't get membership just by training there. In a way, it is like a gym; any hobo can walk into a gym and get a workout, but that doesn't make him a member, just as signing some papers, handing over some money, and calling yourself a gym member doesn't make you stronger.
- It goes without saying that some chars are more apt to learn abilities through training than others. At a higher Level, you can handle more stuff. If you have high MS, you can handle a bunch of abilities. If you already know Spell, you can learn Spellra, then use that knowledge to learn Spellga and eventually Spellja. That all deals with training stuff and has nothing directly to do with guilds. If we go with suggestion 5 or 6 of the following item, we will have a pattern set for training and guild-based abilities, but they will still technically be two separate concepts.
- We're considering possibilities of small abilities to hand out upon membership. Unlike stats and parameters, abilities can just be handed out, and no one's at a real advantage or disadvantage statistically because of it; it's just a littly versatility upgrade, something like an extra spell for Xuten, an extra tech for Sacucasu, an extra jutsu for Locco, an extra. . . something aesthetic for Aesthesia, and so on for any other guilds that come up. Suggestions so far:
Look to Learpabru. How does she battle? It's not spells and magical stuff. It's not physical brutality. It's not all evasion and hasty attacks that allow her to out-DPS (damage per second) you. She kinda' hits all those bases, but, more than anything, she uses wierd-ass, artsy-fartsy stuff that couldn't possibly be of any value on a real life battlefield, but is just as legit for battle as anything else, here.
Think of "bards" in several FFs, FEs, and other RPGs; they don't necessarily cast spells or wield weapons, but they sing their way to victory. Fun fact: A bard was actually a nomadic storyteller; singing is not the pivotal definition point for a bard. Singing is often associated with bards, gypsies, and other nomads because all of them lived a policy of travelling and entertaining for a living, so it is natural that the term is used for singing nomads in several RPGs. This adds a funny level of irony to FF: The Four Heroes of Light, which features both a "Bard" job class and a "Storyteller" job class.
Likewise, almost as frequent as the bards are the dancers. It's the same concept. Play FFVI, and you'll play as Relm, who uses magical paintings for various effects. Okami Amaterasu uses her tail for her Celestial Brush techniques. Shadow Mario/Bowser Jr. uses that slime paintbrush for some crazy shit. The examples go on and on, and we can't lump them in with magic 'cause plenty of them clearly use physics or neither, we can't toss them into Locco because it's not all about speed and mobility to the aesthetic fighters, and Sacucasu isn't an option any more than Xuten, so the only remaining option is a aesthetics-focused guild.