Bill's Inventories

Sometimes, threads or posts should be deleted, yet still hold some purpose, such as exemplification. In such cases, they will be moved here, so that they are not to be considered as actual occurrences of their respective forums, but can still be viewed for whatever alternative reason.
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Re: BANG!

Post by the General » Sun Jan 23, 2011 10:12 pm

thanks for approving this.
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Post by K » Mon Jan 24, 2011 11:22 am

Empathy wasn't the issue, man; it's not my fault that he didn't realize what I already explained to him. >>
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Post by the General » Mon Jan 24, 2011 1:16 pm

I half realized it, but i thought you wanted explanations, whihc i sometimes gave, and sometimes changed which you didn's like.

K's a man of consistancy.
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Post by K » Mon May 23, 2011 8:22 pm

See Bill's Bios.

Yes, I let him make cheap explanations for ammo and fuel sources, and he still had a problem with the fact that I wasn't letting him just fly around wherever he wanted to go and blow away whoever he didn't like. He thought that pinning the elemental manipulation on his weapon, in Erik's case, would allow him to manipulate the elements as much as he wanted. Also, notice the huge, pointless citations of useless specs for vehicles, such as model numbers and who they were made by. If you want to mention those, go ahead, but don't make massive lists of useless info, then neglect the important info. Go to Zyphos' character info to see how a ship should be described; Max made Zyphos solely to show people how a vehicle should be listed. Granted, there was some confusion on what tto put where, but he got all the correct points out, unlike Bill.

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Post by Sakuya » Sun Jun 26, 2011 9:44 pm

***=An average power factor (*) is half an astricks.

Unless otherwise stated all magically summoned weapons rely on MAG

Infront of each item you will see either a MS or NM. MS stands for Magically Summoned meaning they are only able to exist as long as Sakuya commands them to. NM stands for Non-Magical these are just run of the mill weapons.

MS "Amaterasu" Funnel System

Image

Image



The "Amaterasu" Funnel System is a system that summons forth up to 6 mobile gun turrets that act and move like flies in the sky, making them hard to hit and hard to keep track of especially in large numbers. Each "Funnel" is controlled by a quantum computer system that is equipped with a funneling system that allows the funnels to capture mana from Sakuya when they attack. With every level gained, Sakuya gains the ability to summon up to 4 more funnels.

Each Funnel is Equipped with 1 x "Rikku" Double Barrel Beam Cannon

The "Rikku". Double Barrel Beam Cannon is the only armament of the Amaterasu Funnels, it is a double barrel beam cannon that funnels mana from Sakuya and fires it in beams of plasma that capture mana from Sakuya to work.

Damage Type: Magical
Requires: Mana
Power Factor Per Funnel: **
Cost Per Funnel: **

Graviton Field

The Gravity Field emits a complex phase variance of Gravitons similar to a black hole but in the opposite direction in order to create a gravimetric distortion. This literally creates a tear in the fabric of space pushing away anything physical that comes into contact with it using intense gravity. This causes a 5 percent reduction physical attack effectiveness. The fields radius is around 2 meters in a bubble like field around the funnels. An additional 9 percent is added per level. It is activated when Sakuya deems it so. A malfunctioning system that, not even the god of technology if there was one could fix prevents the graviton field from being stacked. After the attack enters the graviton field it is then immune to further graviton fields.

Requires: Mana
Cost: **

MS 1 x "Trema" Twin Tube Missile System

The "Trema" Twin Tube Missile System draws mana from Sakuya and allows her to summon the following missiles. Every level she gaines the ability so summon 2 more. Each missile is roughly the size of a pop can (sodacan for those americans)

Gravimetric Torpedo

A Gravemetric Torpedo is launched towards a target and upon hitting the target it breaks emitting a complex phase variance of gravitons similar to a black hole in order to create a gravimetric distortion. This literally creates a tear in the fabric of space pulling in anything around it towards its intense gravity. The effect radius is around 4.6 meters and it lasts for 10 seconds. Because of the unique feature this missile posses no more than two can be in use at the same time.

Effect: Draw-in
Requires: Mana
Cost: **

Explosive

This is a basic missiles that has a hard protective casing filled with explosive powder and shrapnal. It is fire at the opponent and can be remotely or impact detonated. It can also beset to detonate when something comes within 5 centimeters of it. It explodes usually sending a non elemental explosion 2 meters out from the center and the shrapnel 10 meters.

Damage Type: Magical
Requires: Mana
Power Factor: **
Cost: **

Neural Disruptor

Neural Disruptors block neuromuscular transmission at the neuromuscular junctions, causing paralysis of the affected muscles. This is accomplished by the use of neural disrupting signals that affect the receptors of the motor nerve end-plate. The Neural Disruptor detonates close to or on a target sending the signals into the body of the target causing the effect to occur. This effect is designed to last for around 10 seconds on humans and 6 on other life forms.

Effect: Stun
Requires: Mana
Cost: **

Hammerhead Missile

The Hammerhead Missile is a missile that is made from mythril that has been magically enhanced to be tougher. This missile is meant for ramming through defenses and other attacks. It deals heavy blunt damage, is hard to take out and can be used as a shield for other missiles or Sakuya herself.

Damage Type: Physical
Requires: Mana
Power Factor: ***
Cost: ****

The Metaphysical Energy Missile

The Metaphysical Energy Missile is a missile that puts Sakuya's MAG against the target's DEF. Upon hitting the target, the MEM detonates, generating a 1.5 meter sphere of metaphysical energy that expands from the point of detonation, passing through anything in its path. Expansion speed is equal to Sakuya's. It deals flat-rate damage meaning this attack has a property that causes it to damage evenly whether the attack hits from the centerpoint or barely nicks the target. The damaged caused by the MEMs does not take into account weak points or tough points, but hits any part of the body evenly. It detonates either by remote detonation or impact detonation.

Damage Type: Physical
Requires: Mana
Power Factor: ***
Cost: ****

Splitter

The Splitter Missile is 10 small Mythril spikes that are housed inside the shell of what looks like an ordinary Explosive Missile. When the Splitter Missile is fired at the opponent and misses the Splitter Missile will stop and turn in the opponents direction and fire the spikes with great speed. If the Splitter Missile makes contact with the opponent the spikes inside will be forced into the opponent's body. Each spike is roughly the side of a Sharpie Marker. The Splitter Missile has advance sensory that warns it of oncoming attacks allowing it to self detonate before being destroyed.

Damage Type: Physical
Requires: Mana
Power Factor For the Idividual Spike: (*)
Power Factor With Missile Still House Inside: *****
Cost: Per Missile *******

MS "Baralai" Beam Blade

Image

The "Baralai" Beam Blade is a physical blade that is coated in a thin layer of elementless magic that grants it a Piercing Effect that allows it the ability to pass through defenses such as "Reflect or Protect". A small pulse of magic can be shot out from the guard to make swinging the blade 50% faster as well as add more swinging force to each swing. Mounted on waist during battle, can be summoned at anytime outside of battle. It is a one time activation cost that is average. MAG and STR are calculated half-and-half, then the total power is divided evenly into magical and physical damage.

Damage Type: Magical 1/2, Physical 1/2
Requires: Mana
Power Factor: ***
Power Factor, Pulse Swing: *****
Cost: *** (Activation)
Cost For Pulse Swing: ***

MS 2 x "Paine" Beam Sabre

Image

The "Paine" Beam Saber is a small hilt with a hole in the top that draws magic from Sakuya in order to create beams of elemental or nonelemental magic. Mounted on quick release bands on her inner forearms during battle, can be summoned at anytime outside of battle. Because of the force of the magic on the hilt the blade is only able to remain active for 10 minutes. It has a one time activation cost.

Damage Type: Magical
Requires: Mana
Power Factor: **
Cost: **

Elements It Fires

Air(Wind)
Fire
Water
Earth
Darkness
Ice
Lighting/Thunder
Light
Gravity

MS 2 x "Samus" Beam Shot-Rifle

Image

The "Samus" Beam Shot-Rifle is a multi-function rifle that draws mana from Sakuya to fire single beams of elemental magic or nonelemental magic at variable speeds that resembles elementless magic or a particle beam firing. The Samus can fire any know element and when the element is fired it can not be detected, scanned, sensed or seen as anything other than a basic beam of elementless magic. However as soon as the beam strikes the target the beam takes on the element desired. The two rifles can also be combined and when combined into "Aegis" mode the rifle fires a wide beam of two equal combined elements. A pump action on either rifle activates a shot gun like effect only when the rifle is pumped. Mounted to either hip during battle, can be summoned at anytime outside of battle. It fires two shots per second and 120 per minute.

Damage Type: Magical
Requires: Mana
Power Factor Per Gun: **
Cost Per Gun: **

Elements It Fires
Air(Wind)
Fire
Water
Earth
Darkness
Ice
Lighting/Thunder
Light
Gravity

MS 1 x Type 70 "Gaudille" Physical Shield

Image

The "Gaudille" Physical Shield is a thick slab of mythril plating that is covered by an ablative gel. It is a sheild that covers roughly a 3rd of Sakuya's body. The Abaltive coating grants the shield a physical dispersion effect that allows it to spread all damage across the entire surface of the shield, which allows it to be used for a longer period of time. Is mounted to her left forearm during battle, can be summoned at anytime outside of battle. The shield can only take up to 6 average hits before it is automatically dispelled. The cost of summoning a new shield is about 25% of her overall mana supply if her mana was said to be 100%

Requires: Mana

MS 2 x "Link" - Fire-Linked Galting Gun Shield

Image

The "Link" - Fire-Linked Galting Gun Shield is a set of two gatling guns that fire plasma beams at an extremely rapid velocity and speed. They are mounted onto her forearms and feature a similar but smaller physical shield to the "Gaudille" Physical Shield. They are a Magical Attack. The beams fired are small and weak but since they are fired in numbers they cause more damage the long the target is exposed to it. Fires 100 rounds a second or 6000 per minute. (Wikipedia M61 Vulcan)

Damage Type: Magical
Requires: Mana
Power Factor Per Drum: *(*)
Power Factor If Both Guns Are Firing All Drums: ******

NM Hyperbolic Storage Containment Pockets

The Hyperbolic Storage Containment Pockets are the pockets on any clothing that Sakuya is wearing at any time. She creates a portal to her own little dimension to store items. The pocket is capable of expanding for large items. It can not store magically creates items that are meant to dispel after they are used. Living beings can no be put into the HSCP.

Restorative Items

X 20 Potion: Restores 20% HE
X 5 Hi-Potion: Restores 70% HE
X 20 Ether: Restores 20% MA
X 5 Hi-Ether: Restores 70% MA
X 20 Elixir: Restores one character's HE & MA by 20%
X 5 Megalixir: Restores one character's HE & MA by 70%
X 10 Antidote: Cures poison
X 10 Gold Needle: Cures petrification
X 10 Eye Drops: Cures blind
X 10 Alarm Clock: Cures sleep
X 10 Chronos Tear: Cures stop
X 10 Echo Herbs: Cures silence
X 10 Holy Water: Cures zombie, and curse
X 10 Smelling Salt: Cures confusion
X 10 Remedy: Cures all status ailments

Seventh Shield of the Sacred Saviour .

The Seventh Shield of the Sacred Saviour is one of Sakuya's only real weapons. It is a 3 foot by 1.6 foot left shoulder mounted physical shield built from Mythril(real mythril). What makes this shield unique is that it uses the user's magic power and strength as resistance and defence as opposed to using defence and resistance. Because of this when an opponent strike the shield or when the shield is used as a weapon it causes more damage than a standard shield bash would. When the shield is used as a defence it automatically adapts to the element being used against it and automatically switches to the negative of that element (if fire is used against the shield, the shield will coat itself in water to counter it). When pitted against two elements the shield only adapts to one, until new levels are acquired by it's user.

[/u]
Last edited by Sakuya on Sun Oct 09, 2011 10:44 pm, edited 13 times in total.

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Post by K » Mon Jun 27, 2011 1:01 am

You need to specify a fuel system for the wings.

How much mana do the weapons spend for how much power? You can't just empty your account of mana to obliterate your opponent; you have to relativize the cost-to-power magnitude.

You say that you have one Rikku, but the Amaterasu is made of 6 turrets...

Graviton Field: So if a char passes through it, it's just pushed back, right? What's the cost and the range?

How strong is the draw-in effect of the gravity missiles?

I told you before that the positron shit doesn't make sense. You'd cause massive, overpowered explosions with every shot. That, of course, is assuming that you could actually build these things, since an antimatter equivalent of electrons would cause the same havoc with the electrons of the missile shell. Use your head.

How closely can the explosive missiles be detonated by proximity?

If the Hammerhead missiles are stronger and tougher, what's the downside? Also, what are the properties of Gundarium that make it so supposedly tough?

If I see an "anti-beam depth charge" weapon or ability one more time, I swear... Your explanation of it doesn't even make sense, for crying out loud, and it's just as overpowered now as it was before.

Mana doesn't damage people. Magic does. Your explanation of the MEMs fails, and it, like the explosive missile description, needs more clarification.

Ether Shot needs some serious thought... or to be scrapped altogether.

Splitter: Dude, do you even read what you type? Make up your mind about the homing effect, state the power factors of the spikes, and state its drawback (i.e. why you would ever use explosive missiles when you have these).

Baralai: You really should just stay away from any piercing effects, since you still haven't figured them out. Also, what's with the magic pulse thing for more attack speed or power? To what degree and what cost?

Paine: What elements can it use?

Samus: Again with the positrons! Pump-action laser rifles... Oi... -shakes head and sighs- Whatever... Just kill the positron shit.

What's the Gaudille made of and how tough is it? Also, be aware that it will only work on physical attacks, as you have it described.

Link: Since you're not stating a power factor, it's assumed to be of average power, and with that being put on null attacks (assumed to be your STR versus no defenses), these are more than a little powerful, and you have yet to specify the magnitude of any cost, like I said. You really should consider getting null attacks once you've earned them, not just starting with them.

Finally, put some real thought into your stuff. We don't have HP and MP; we have health energy and mana. You also have to specify how many of each item you have.
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Post by Sakuya » Mon Jun 27, 2011 1:58 pm

[Edited]

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Post by K » Mon Jun 27, 2011 6:33 pm

The wings are too fast and still lack a fuel system. Pay attention.

Why do your shots have proportional mana costs, and are you even aware of what that means? You still have yet to express power factors, and some are still null attacks, which means that the power would have to be next to nothing in order to even remotely resemble fairness.

The Graviton Field is overpowered. For such a small cost (even though you're detrimenting yourself in the long run with proportional costs), you can make a bunch of protective fields around you to reduce just about all damage to you by a lot, which then ties-in with your overpowered Limit Breaker; you can easily take ten hits and utterly obliterate your opponent.

Do your missiles have a cost per missile or per pair of missiles?

The gravity missiles sound like they're pretty much autohits. I mean, you shoot them with any sort of decent attack speed, and they're sure to snag a target into their gravity fields and nail 'em. Shoot a hundred of these with your STR, and you're sure to take out several opponents with average DEF.

Now, the explosives have the same cost as the gravity missiles, but they're clearly inferior. Are the explosive missiles stronger? Again, you fail to give power factors.

The neural disruptors need either a higher cost or a lower magnitude. The difference doesn't have to be huge, but it's presently disproportional.

Hammerhead missiles, yet again, are so much better than explosive missiles, but have the same cost. You really didn't put any thought into this, did you? Furthermore, what's with the bit about Gundarium being converted back into magic? How does that work, and will your missiles be able to do so?

MEM: It's a metaphy attack that deals magical damage, hm? Then it puts your STR versus others' RES? I'm guessing that your description is intended to be a copy of Leilani's Ether Boost (in that the blast maintains a spherical shape regardless of what it contacts), which makes it difficult to block and gives it a small area effect (though not really enough to hit multiple targets in most Ether Boost cases... not that you express the size of the explosion...). You get this, get to factor the opponent's RES in stead of DEF, and it's no more costly than the explosive missiles. You really need to rethink your costs.

For the splitter, see the last sentence of the above paragraph.

Baralai: Okay, it has a cost to be active? Then should it be a cost over time, or an activation cost? Then, you get to add a ton of power or speed to your attacks for that little bit of cost? Really, are you thinking any of these costs through? Think about this: At your STR, about 8 normal, physical attacks is enough to KO most units. Assuming that Baralai has an average power factor, you could use this to blast any opponent in just a few attacks, as though your STR was like Choh's. Tone it down.

Paine: Stop putting apostraphes on plurals... Ugh, anyway, the following are not elements: void, sound, and plasma. the eight standard elements are fire, ice, electricity, earth, water, air, light, and darkness. Gravity-elemental attacks are also considered to be elemental, and some lump them all together as nine basic elements, but the fact is that those others are not elements.

Okay, "ablative" is not a noun, so "ablative-covered" doesn't make sense. Do you mean to say that it's a shield that covers 1/3rd of Sakuya's body and is made of Gundarium with a coating of ablative [insert material here]? Not all ablative armor is the same; state wat material makes it up. Also, ablative properties are physical properties, not metaphy. Steel isn't that strong, so saying that Gundarium is stronger than steel doesn't make it invulnerable to all physical attacks while active; it makes it able to withstand a few good hits. If you want your shield to be any tougher than your Hammerhead Missiles, I'd suggest changing some materials around. We can figure the cost out once you make some decisions on how this will actually work. Oh, and the cost is mana, not man. >>

Link: Keep in mind that this will use your MAG to determine how powerful it is, since you're calling it a magical attack. Unrelatedly, if you want this to be of so little cost, you'll have to remember that the power factor will be so low that you'll be able to unload this attack for a full minute on an enemy with average RES and HE and still have a long way to go (and that's without missing).

I say HE and MA, so you just say H and M. Smooth. I can really tell that you're listening. -_- Also, I can really tell that you looked this over with some real thought, since Chronos Tear is still fuggled.
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Post by Sakuya » Mon Jun 27, 2011 8:13 pm

[Edited with K's help]

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Post by K » Mon Jun 27, 2011 9:18 pm

Begin the list with your asterisk system. Say how many = average, and say what the piss "(*)" means.

Amaterasu is overpowered. You have six options at all times that are each as strong as any normal weapon, which effectively multiplies your attacking power by seven. I don't think that you have the mana to justify that kind of increase, especially not with such ease.

Graviton Field is overpowered. At higher Levels, you can reduce any physical attack to nothing with just two or three motions of your options. You also put "physical" in one part of the description, but not another, so it could be misconstrued that you could use it on any attack.

The missiles need relativized costs.

Ether Shot has yet to make sense.

The Splitter needs a seperate power factor for the missile and the spikes. Is each spike 1/10th as powerful as the original missile? If so, is the missile represented by *****, bringing the total to *******.5?

Baralai: I forgot to mention this before, but you do realize that Reflect has no effect on physical attacks, right? >> Also, you say that the pulse attack is 32% stronger, then represent it with five asterisks. Pick one or the other. Also, decide on whether you want the blade to have a cost over time or an activation cost.

Paine actually works, now. Again, is it a cost over time or an activation cost? In either case, make it a below average cost, and it'll be fine.

Samus is fine as long as you keep in mind that it'll take several seconds of successful fire in order to equate to an average sword strike.

Gaudille: Why would it be said to be anything but 100%...? Anyway, are you sure that you want this to be a proportional cost?

Link: The power factors are questionable. Do you mean that they both have their power quadrupled when dual-wielded? That's a total of ******** power. That's a lot. It could be done, but not without an equally massive cost.

HSCP: Complete sentences. Would be nice.
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Post by Sakuya » Mon Jun 27, 2011 9:39 pm

[2dited] don't know what you meant byrelativized.

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Post by K » Tue Jun 28, 2011 3:37 am

You know; given a relative term for in description? -_- Like, "Each shot has a small cost and deals small damage," or the like on each weapon?

You're really not getting the hint with Amaterasu, are you? You have SIX extra weapons going. Your MAG and STR are equivalent, so it doesn't immediately matter, but you need to say which it uses/what combination. In any case, they each put some high offense against no defenses, even surpassing Protect, Shell, or other benefits. That is a TON of offensive power. Multiplying that by 2/3rds is not enough. You need to tone it down a ton if you want these to be of a cost that you can even remotely manage.

Graviton Field: Read this: "This causes a 5 percent reduction physical attack effectiveness on attacks that enter the field effect radius."
Now, did that make sense to you? It didn't to me.

For the Neural Disruptor, just keep in mind that the power factor is for how much damage the missile will do. The factor for the mental disruption is given in the word description, You can improve upon that with increased Levels/training, but that will need specified upgrades each time. Also, when you say "humans" and "other creatures," do you mean to the more normal humans and the more prosaic wildlife, or do you mean humans with the capacity of Sein chars and fauna with the capacity of the average monster?

Ether Boost: When I see that, I read, "This is a magical beam that is completely equivalent to the MEM, but with the physical missile sacrificed for a tad more magic force." Is that your intent?

Splitter: I read, "This effectively acts as a powerful autohit. The missile that acts as the spike case deals no damage and only exists to magically carry the spikes. If it hits you, you take all the spikes. If it misses, all the spikes follow you until you take all the spikes. In any case, you're getting hit, and you're taking it hard." Is this your intent?

Since it is now apparent that all of these missiles are magically generated, are they metaphy attacks that deal physical damage, or are they metaphy attacks that deal magical damage? The Hammerheads appear to be physical attacks, and the MEMs are clearly magical, though the title calls them metaphy, so I'm guessing that they operate on your STR... Get specific. Look at the guide that I made. Do your stuff line up? No? Make it happen.

I really don't get the piercing effect, still. Reflect doesn't alter physical attacks in the least. Is that just serving as an example in which you mean that it pierces all such buffs (like Protect), or what?

Baralai: How much is its activation cost? Since it has an average power factor, it needn't be much of anything. How much is the cost for the pulse swing, and how much does it improve your attack speed? I see the factor in which the power is augmented, but the speed is unclarified. You don't have to give a percentage; a relative term will work just as well. Then, state how much (Again, relative terms are your friends.) the cost is for the pulse swing.

Samus: I see that you ignored me and upgraded its power. In any case, it's fine... as long as you keep in mind that it will take several seconds of successful fire to equate to a single sword strike of an equivalent power factor and you, like I said for all your weapons, give a relativized cost. You have an above average magic attack with elemental variation; you must have a decent cost to it.

Gau- Wait. Guadille (spelling fail?): Well, okay, if you're going to ignore my warning, it's fine.

Link: Now, this makes sense. Give it a good cost, and it'll work fine.
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Post by Sakuya » Tue Jun 28, 2011 10:07 am

[Edited]

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Post by K » Tue Jun 28, 2011 6:21 pm

For the vid, try using a classic URL, not a link to a full screen version.

Amaterasu: Well, you're clearly ignoring me, so this is just not going to get approved.

Graviton Field: How is it disabled from stacking? When a physical attack passes through one gravitational field, is it then granted immunity to others until it strikes?

What damage does a gravity missile do? Also, are each of these missiles based on your MAG, STR, or some combination?

Neural Disruptor: Hey, if you're not going to TALK to us (in stead just editing and saying that you edited), at least give the clarifications that I mention. Seriously, dude, you need to learn to pay attention if you want to be allowed back on the site.

Hammerhead: WAs this there before? "made from mythril. This thick steel"

Splitter: About how fast would you relativize the needles?

Baralai: Okay, better, but now how high is the pulse swing cost?

Link: Oh, by the way, is that rounds per drum or rounds per gun?

HSCP: You know, that's better, but the last sentence is still a fragment. It really makes it hard to tell what you mean.

Give me costs, damnit.
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Post by Sakuya » Tue Jun 28, 2011 7:23 pm

Amaterasu: Well, you're clearly ignoring me, so this is just not going to get approved.

A: it's no longer a null attack does that make it fair?

Graviton Field: How is it disabled from stacking? When a physical attack passes through one gravitational field, is it then granted immunity to others until it strikes?

A: It is disabled from stacking due to an error of sorts that not even the god of technology if there was one could fix. An no, there is no iimunity after one physical attack hit the barrier.

What damage does a gravity missile do? Also, are each of these missiles based on your MAG, STR, or some combination?

A: By each you mean all the missiles right?

Neural Disruptor: Hey, if you're not going to TALK to us (in stead just editing and saying that you edited), at least give the clarifications that I mention. Seriously, dude, you need to learn to pay attention if you want to be allowed back on the site.

A: I have no answer, lol.

Hammerhead: WAs this there before? "made from mythril. This thick steel"

A: I'll change that.

Splitter: About how fast would you relativize the needles?

A: the needle speed would fit into the beam speed, which I shall specify in the next change.

Baralai: Okay, better, but now how high is the pulse swing cost?

A: Pulse swing will be relative to half the cost of the original power factor

Link: Oh, by the way, is that rounds per drum or rounds per gun?

A: rounds per drum. (See the Wikilink)

HSCP: You know, that's better, but the last sentence is still a fragment. It really makes it hard to tell what you mean.

A: shall be fixed.

Give me costs, damnit.

A: all costs are reletive to the power factor unless otherwise stated.

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