Omega Ferrite - Bane's body is comprised of this rare and unusual metal. It is extremely light weight(near half that of aluminum), resist damage(tissue only in this case(twice as durable as tungsten)), very stable(melting point at 10000 F, 5000 F it weakens and becomes similar to flesh, -1500 it become sluggish, -3000 F it freezes), it self contains all heat so it gives of the ambient heat only, though this metal has also shown extreme weakness to acids(2x damage from most acids.)
Meta Storage - body can absorb items into itself(with out increasing own weight), how ever Bane must touch an item to do this as well as his body will automatically reject any intelligent or cursed items)
Shifting - to change between human/hybrid/dragon forms min MS cost and similar to the shifting in D&D set forms and takes about 6 seconds. The hybrid form is about 140 in tall humanoid being(400 lb) with the appearance of a dragon, though is primarily bipedal and still has working wings. Dragon form is the form an American style dragon(think dragon heart the move) that is about 20 foot long from snout to tall(500lb).
consume - can eat metals as food.
Re-Forge - Bane can modify his anatomy with respect to creatures that he has extensive understanding of (e.g. grow spider legs). This has no cost beyond his concentration, but he has a limited repertoire of creatures that he can base his transformations from at a time. To add a creature that he knows to his repertoire, he focuses on it for two seconds and spends 5% of his maximum PS. Each additional creature costs double the last one in addition, so he can have at most five (80% of his PS in one shot) available. He can dump a creature from his repertoire at will instantaneously.
coating - for minor CH can create a 1/8 in shell around part of or the entire body. (cosmetic and texture only(look and feel gives thin layer with its on tissue levels that when broken breaks like an egg shell, no battle effect.)
self repair - to grant regen or organize like effect on self only, with cost FFxii regen cost of CH.
Magnetism - Bane can strengthen, weaken, and alter his magnetic state at a proportionate CH.
accelerate - increase move spd of self by spending with a 1.2 multiplier with a slightly below average CH cost. Additional use stack additively up to 3x move speed. Duration 1 min per cast, casting again resets duration.
Roar - cost above average PS and CH sends a extremely loud shockwave causing sonic damage to all it hits and even stunning some. range dependent on cost. roughly 20ft out and 20ft wide cone normal range with very above average damage, this is metaphysical 50% MAG and 50% Pyshical, based on STR and MAG, and DEF and RES effects both counter.
Bloodied - Bane receives a small bonus to damage(melee only) based of how much HE he is missing (2.5% bonus for every 10% missing intervals.)
Arcing - Bane's physical attacks that he performs in wide, sweeping arcs do not lose force for a number of hits equal to his Level + 1. Examples: If he swings at three people at Lv1, the first and second take the full brunt, then the third takes waterfall damage. If he hits seven people in one swing at Lv4, the first five take full damage, then it goes downhill from there.
devour - can expend a average amount of CH to make normal, physical attack a life-steal(regain 10% of damage done as HE).
electrify self - can spend a average amount of CH to have lightening cover exterior of the body. will travel over surface of any conductive material adding slightly below average bonus lightening damage.
Sympathetic pain - Bane can touch someone(chains can be formed along as all members of chain are willing) who is willing to let him take their pain and spend CH to transfer amounts TBD of HE, PS, or tissue damage to himself healing them while damaging Bane equal amounts. Cost is 1/8 the amount transferred. This is instantaneous effect.
indomitable will - should Bane's will ever be compromised slightly below average CH is expended to regain full control immediately and an immunity from the source of the control for 1 min, works only on mental effects only.
Independent ambidextrous - can use all limbs at full power and independently with no disadvantage.
meta crafting - Bane can use psychic powers in place of tools for the purpose of crafting.
Lacrama creation - Below average MA cost and 1 min to create one. Lacrama act like magisite that only work with specific process. Simply crystalized magic that can have a MA average discharged into them(the bullets have average power), then they act as bullets that must be fired from a Lacrama gun.
Size Change - Can grow or Shrink by a factor of 2 for below average MA cost for 1 HR per level, can be ended early for free.
Nether's call : When Bane has 10% or less HE Bane gains the following last breathe abilities
Lightening saw blade - vibrating serrated sword can be formed instead 1 limb with high power factor, 50% lightening and 50% nonelemental damage
Dread howl - Bane releases a dreadful howl that causes fear to everyone within 50ft. This imposes a mental block whenever they would try to attack Bane ideally distracting them enough to miss Bane
Dragon's Challenge - Bane exudes an aura that provokes foes to attack Bane over others, works within 100ft
TAKE MY PAIN! - cost temporary damage(heals over the course of 7 days, upon resting) to MAG(1/2) or average cost to MA or CH. Always hit intended target within 20ft. Bane send half his damage to target healing himself, damaging the foe, this Damage is null damage. Only can use once per day.
Stats 1000 = average 10000 total
PS:1600
MS:800
HE:1100
MA:900
CH: 1200
STR:1100
DEF:1000
MAG:400
RES: 800
SPD:1100