Search found 7 matches

by Joanna Larken Shosmyth
Mon Apr 09, 2012 9:20 pm
Forum: Abilities
Topic: Azure Faith
Replies: 31
Views: 23865

Re: Azure Faith

Tone it down. Duh. >_>
by Joanna Larken Shosmyth
Mon Apr 09, 2012 12:03 am
Forum: Abilities
Topic: Azure Faith
Replies: 31
Views: 23865

Re: Azure Faith

That assumes that you use this when you're already 40 (not 30) feet away. You wouldn't do that; you would reach down and pound the ground when your opponent is right in front of you. Your opponent dodges backward from your arm, then, if xe is really fast, jumps the flame wave and shockwave. If xe jumps up, xe is within range of your arms and has little aerial maneuverability to dodge you, so you can pound downward. It's not fair to say that xe can just immediately hover 40 feet backward to get away from you (remaining predictable targets for your other abilities) becuase not everyone can hover. In fact, very few chars have any aerial maneuverability whatsoever. We don't all have wings, bro. In fact, you could easily use this to take most or all of the health of about half my chars.
by Joanna Larken Shosmyth
Sun Apr 08, 2012 10:31 pm
Forum: Abilities
Topic: Azure Faith
Replies: 31
Views: 23865

Re: Azure Faith

Yes, you did, but it lasts for several seconds, you said. If it lasts for several seconds, that means that it pulsates in place for that period, which means that you can knock people back into it for multiple hits on the same wave.
by Joanna Larken Shosmyth
Sun Apr 08, 2012 3:48 pm
Forum: Abilities
Topic: Azure Faith
Replies: 31
Views: 23865

Re: Azure Faith

It's still powerful enough that you could easily deploy a combo that would take out the majority or even all of someone's health. Imagine that you use this, I jump over the initial fire wave and shockwave, but that brings me right next to you as you claw me back down. I bounce off the ground after finding your flame wave with my face, so you headbutt me back down for another flame wave interaction. Compound the two flame wave hits with your two normal, phy attacks, and you just took out a shit-ton of health with relative ease, in no time, and even after I avoided the first two hits of the attack. In fact, if I'm Mr. X, with my average stats and parameters, I just lost more than 5/8ths of my health in one combo over a few seconds.
by Joanna Larken Shosmyth
Sun Apr 08, 2012 1:34 am
Forum: Abilities
Topic: Azure Faith
Replies: 31
Views: 23865

Re: Azure Faith

You should probably clarify your description for RTIRTP: You say that your stats take an average hit, and you state the cooldown time, but you don't say that the stat drop carries over for the whole cooldown period.

GZ: So, you hit an impact point, and two waves are conferred. One is the flame wave, which is deployed quickly and lasts for a few seconds, pulsing in place, and the other is the shockwave, which just shoots out further than its predecessors. I like it, but it sounds a bit overpowered. You get 150% charge speed to use an attack that A) hits a decent-sized area, B) is strong as fuck, C) can easily hit TWICE with its fuck-strength, and D) lasts long enough to make it more than a small inconvenience, giving you plenty of chance to knock someone into it, feasibly for multiple hits after that. As long as your foe takes normal-ish damage to fire, this could almost single-handedly win battles for you if you just spam it for your minute, even if they can hover around a bit.
by Joanna Larken Shosmyth
Fri Apr 06, 2012 5:03 am
Forum: Abilities
Topic: Azure Faith
Replies: 31
Views: 23865

Re: Azure Faith

The burn effects are fine, now. The only discrepancy that there may be is that some of them are described as "small" or "slight;" are you just being descriptive of what you've already established, or do you mean that these actually have a reduced effect?
Oh, also, can you stack multiple burn effects on someone?

FG: Hm. . . Fair enough, then. You can use it to get an edge in battle, but you can't just bust it out every time that you have a close call, 'cause the cooldown time is long and it's overall pretty costly, especially if you get into another battle during the cooldown. That about sums it up, eh?

How long is the cooldown for RTIRTP? How long do you stay in dragon form?

Just to be clear, a spell's power factor and your MAG are mutually independent, then compounded multiplicatively for overall power. The overall power of the spell is "below average" because that's what your MAG is, but the innate power factor of the spell has nothing to do with your MAG. You may wish to hit up the damage calculations guide, but the gist is something like this:
Fire - PWR = 5
Noah - MAG = 30
Damage = (30 * 5 = 150) / target's RES * placement factor (assuming that where it hits matters) * some random variance
PWR and MAG are two separate arguments. Anyway, my point is this: As far as I can tell, you already know this concept, but I do want to be sure that you and every reader does, too, 'cause the wording that you used kinda' makes it SOUND like the power factor is "below average" because your MAG is "below average," which would cause plenty of confusion.

". . .allow for other fire attacks to be used while it is active" makes it sound like it forbids everything else. Again, you do not need to explicitly SAY whenever an attack can be used in conjunction with another; it's assumed that, if it takes you one second to cast a spell, and your first spell occurs for four whole seconds, you can keep tossing out other spells while the first is going.

BT: Only with those weaps, huh? Hm, okay. Now, I see that both variants advance toward the target. I get that the dragon variant is slow; that's as descriptive as it needs to be. The hume variant must be much faster, though, aye? Are we talking about something like fireball speed, more, less, or what? I need a power factor.

VC: Sounds pretty savvy to me.

PA: "The distanced determined is by how close the fireball was to the opponent." <- Erm, what distance? The distance between successive pillars or something? If so, how? I think that this is a screw-up, because what you're implying is something like this:
Where D is the distance between impact point and target's position at impact time and P is the distance between successive pillars, P = D / 4 (Simple enough example, eh?). The presumed dodge would determine how far these reach, essentially; if the target dodged 4 meters in X direction, the first pillar would occur at the impact point, the second would occur 1/4th meters in X direction away, the third a half-meter away from the impact point, the fourth almost there, the fifth at the point at which the target dodged to (meaning that the target must dodge at least twice to get away), the sixth 1/4th meters behind that, and the seventh behind that.
While you are totally free to implement that for a somewhat tricky attack, I think that you just wanted it to be a point-blank pillar walk (each back wall touching or almost touching the previous pillar's front wall) in which each pillar's position adjusts a bit in an effort to "follow" the target's side-to-side movement. Both of these are very cool and useful, by the way.
Now, correct me if I'm wrong, but each of these pillars is about man-sized, no?
What is/are the power factor(s)? If I get hit by the fireball, then the pillars, will I take more damage from the fireball than the pillars, or would the fireball basically be an eighth pillar hit? All seven pillars are equally strong, right? Just how strong are these components?

FC, Charge 3: What I'm seeing is that you punch a point for the same thing as Charge 1, but twice the radius and more power, and four of the same pillars as before are generated and launched as though they were javelins that were thrown by a giant from that impact point. How far do they travel? Are they the same pillars as before, with the same power factor and size?

You said that you'd get to Great Zenith tomorrow. When you do, remember to check my previous post.

Stats: By George, he's got it.

I'm not so sure about the dragon stats, though, due to not knowing the form duration, cooldown duration, or some specs that I'm about to address.

Oh, right. Numeric example time.
Your MAXHE and CURHE are 5,000 and 4,000, respectively.
Your MAXHE rises to 6,000. Proportional calculations mean more to you because you have 6/5ths of your previous maximum.
No relation: Other than the 6/5ths difference in proportional damage/healing, you get nothing unless you do some healing.
Direct relation: Your CURHE rises by 1,000, the same as your MAXHE. When you revert, your CURHE goes back down by 1,000. Basically, you get an extra 1,000 to work with in this form, but don't get to keep it as some free healing at the end.
Proportional relation: Your CURHE is 80% of your MAXHE. Therefore, after the boost, it goes up to 80% of the new total (80% * 6,000 = 4,800), so you gain 800 for the time. You do some fighting and go down to 3,000 (50% of your "new" MAXHE), so you revert and adjust to 50% of your normal MAXHE, which is 2,500. If you take all proportional damage, none of it matters for obvious reasons. If it's like this example, though, you just lost 1,800 HE in damage and only really went down 1,500. Effectively, the 6/5ths multiplier on your HE acted as a 5/6ths multiplier on your damage. See?

Now, I see that you made the HE the same, but this applies to your PS and MA. It would to your CH, but I see a 0 (I'll get to that in a bit.), and it doesn't matter for MS because MS is basically a gauge that is innately full and refills quickly when not under pressure, but depletes as long as it is under pressure.

Now, aside from your other parameters, I'm looking at CH. See, for a soulless dragon, one who is just innately a dragon (perhaps anthropomorphized, but not human), CH is usually off-limits. You're a human with a draconic form, though; CH is natural to you, and changing forms doesn't necessarily change that. It would be totally reasonable for you to have more or less CH than your norm; it doesn't have to be 0.
A) Is your CH "sealed away," so you effectively have 0 while in dragon form and it can't naturally increase over time, then it is restored to you when you revert?
B) Is your CH spent/lost down to 0 (or effectively 0) in the transformation and held there from increasing until reversion, upon which you don't just get it all back, but can start replenishing it again?
C) Would you like to change this to a different value?
by Joanna Larken Shosmyth
Sun Mar 18, 2012 5:25 pm
Forum: Abilities
Topic: Azure Faith
Replies: 31
Views: 23865

Re: Azure Faith

First, let me look over the content again.

You still need to take another look at your burn effects. See the above post.

FG: Now, it seems as though you're handicapping yourself a bit too much. A slight stat increase for 15 seconds can turn the tides of battle, but a full-out collapse afterward makes it pretty much useless. Maybe just make it so that you spend a little more PS per action during this time or something.

RTIRTP: "Dragon Form" and "Azure" should be decapitalized. This applies to the whole document except where the words are used in titles. "Dragon Form" is not, in and of itself, a title. Well, I guess that you could explicitly designate it as such, but it's not innately.
You say that this is triggered by FG running out, but your description of FG states that you're KOd at its end.
I see that your parameters are boosted, as well. This isn't a problem, but bear in mind the fact that a boost to those parameters won't mean anything unless they're healed up. Numerically speaking, if your max HE is 5,000, then it rises to 5,340, your current HE is still back at 5,000. If you want, they could proportionally adjust (numeric example below), which would effectively make an itty-bitty difference in losses to HE, MA, and CH. That would make the parameter increase more useful, but you could also leave it as-is and just derive minimal help from it.
On that matter, I see two descriptions for the change in stats and parameters. In the description, you just say that they all get a moderate boost. At the bottom, you make a whole new relativization list. Pick one or the other, and we'll work with it.
You know, this supposedly unlocks your weapons' true forms, but I only see uniform weapons on your list. You'll have to either assemble super forms for your weaps or omit that part.
"It gives him passive abilities as well. The reason for this is because he hasn't used it yet. It is completely unknown to him that he can access this power." <- Erm, what?
Since this appears to have been toned down, I think that you may be handicapping yourself too much with this thing's downside, too. Before we work on that, though, let's take care of the other aspects so that we know just what we're dealing with.

PD: Your description is a bit redundant. What about just, "Kaito can partially transform his body into draconic counterparts. They are heavier and stronger, trading some speed for power," eh?

AB: You cause an effect. You affect something. Effect = noun. Affect = verb.
Correct me if I'm wrong, but the two different forms just make a change in casting method, right? The cost and power factor are still the same (though you deal more damage and it runs a little more quickly 'cause your MAG is higher), and the only change is that it goes from being shot out as a fireball to being sent forth as a wall that turns into a ring.
I see no cost and no power factor, in the first place.

BT: There are two things that I'm missing. First, how big is the torrnado normally? You state the draconic size and the miniature size with Hellringer/Mauler equipped, but you don't state whether that same size is used for the standard cast or anything. Basically, this is what I see:
In hume form, Kaito surrounds himself with a flame tornado that draws foes in weakly and damages them.
In hume form with one of the right weaps equipped, the same thing occurs, but it is shot forward (range unspecified) and has no draw-in effect.
In dragon form, the standard hume form one occurs, but bigger. Its draw-in effect is strengthened, too.
Am I wrong? In any case, you need to specify the range of the shot-out form.
Also, if you can cast this in front of you or anywhere within a range, you must state what that range is. Otherwise, it is assumed to be cast around you.
I see no cost or power factor, again.

VC: I see "great power," so we have a power factor, but no cost. This wouldn't be a problem, since it's in your super form, and the high KB factor is fine, but there's also a secondary attack to it, which, by the way, has an unspecified power factor.

PA: I need the cost and power factor. Also, how are the 7 pillars deployed? Are they in a clusterfuck around wherever the fireball hits, are they 7 consecutive pillars in the stricken spot, do they rise in walking succession (each one rising just behind its predecessor), do they deploy in a formation that resembles a wall with six spaces in it (either facing to the side or facing you), or what?

FC: The shockwaves are simply sent outward from impact points, and the measurements are radii of shockwaves from said impact points, no?
The shockwaves don't get the power boosts from the charges, do they? It seems to me that the charge is spent for the shockwaves and effects or powered attacks.
Just to be totally clear, the energy storage is an ability of the weapon, but the shockwaves are YOUR abilities, right? In other words, if Jules were to steal Mauler and use it against you, she wouldn't be able to use Faithful Concussion, right? If this is true, it's in the right place.
Charge 1: There is an increased KB factor that varies directly with how close the target is to the impact point, and that's it. That's what I see. Correct?
Charge 2: Well, yes, it has a bigger area of effect; 20 is bigger than 15. Redundant, much?
Charge 3: I'm assuming that the power boost is a moderate one. Again, the increased KB factor varies directly with how close they are, right? The alternative would be to send foes flying more easily the further away that they are from the impact point, which doesn't fit the physics that we know, but could be done. Again, detail the pillar formation; are four sent outward in a cross or X formation from around the impact point, are they deployed at the position of up to four struck targets, or what?

Great Zenith: How much faster? I recommend a simple multiplier in the form of a percentage, fraction, or decimal.
"Becareful however, Kaito can then use the scythe to fire off electricity bolts to unwary dodgers." Aside from the fact that "be careful" is two words, this sentence is unnecessary; everyone knows that you can initiate other attacks while one is in progress unless that ability explicitly states otherwise.
Now, what is this new shockwave? Is it a fourth charge level (which means that you need to state how long it takes to go from 3 to 4), is it an upgrade to Charge 3, or what?
The flame waves are simply sent out as the shockwave, not anything special that will hit a broader area, right? For how long do they flow?

Your default stats are a bit overpowered. Figure that one "above" and one "slightly above" negates a "way below," so those are fine. A "tremendous" is about equal to two "belows," though, which leaves "below," "slightly above," and "large amount." The simple solution would be to turn "large amount" into "slightly above average," but you want lots of HE, so you should take it out elsewhere.

I wonder why I didn't think to ask this, before. Is "Azure Fire" supposed to be an exclusive element, in which case you'll have to list whatever properties it has beyond an alternate color, or is it just specially colored fire?

Now that the content has been analyzed, you really need to just look over this whole document, read it slowly, and make corrections as they come up. You'll see such errors as "This is ace in the hole," along with... well, basically the entire first half of the document. I can't really help you out until you give this a serious clean-up.

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