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by Laola
Sat Apr 07, 2012 2:37 am
Forum: Abilities
Topic: Azure Faith
Replies: 31
Views: 22572

Re: Azure Faith

Hmm. . . Your stats go up by a pretty decent amount, and your parameters kinda' skyrocket, but you are running a direct relation on your parameters (Again, you should explicitly state that it applies to all of your parameters, not just HE.), so it's not going to matter much after the time in which you are in the upgraded form. Your improved capabilities are nice, but not terribly powerful. Given the moderate stat reduction during the cooldown, I think that it'd be fair for a 1 minute duration and a minimum of a. . . 16-hour cooldown, so a full day (25 Houcm hours) would be a little high, but sensible. There are a lot of factors to consider, here, so don't be surprised if Bianca or someone else sees this differently. Anyway, you gotta' write in that duration and cooldown period.

Okay, the charging difference for Great Zenith sounds fine. There's just the issues with the rest of it: Is this a fourth level that's added on, or is it an upgrade to the third level? Is its power boosted at all, and how much, if so? What are these flame waves; do they go the same 40-foot radius, do they have their own power factor, do they last longer than the initial shockwave, how quickly are they deployed (in unison with the schockwave, much more slowly, actually faster. . .), and all that jazz?
by Laola
Sat Apr 07, 2012 1:41 am
Forum: Abilities
Topic: Azure Faith
Replies: 31
Views: 22572

Re: Azure Faith

-facepalms- You can't use "1,000" 'cause we don't use numbers, bro. If you edit in a statement that the number is just there to illustrate the point, and that it is this principle that applies to your changing parameters, you're fine.

I see "slightly average." What the piss is that? xD In fact, I see it thrice. o.o I really don't know how to evaluate this.


Don't forget about Great Zenith.
by Laola
Sat Apr 07, 2012 12:31 am
Forum: Abilities
Topic: Azure Faith
Replies: 31
Views: 22572

Re: Azure Faith

You may want to tone your dragon form's duration/capabilities up, then. Last that I saw, your dragon form's capabilities are better, but the stats average out to be the same, and your non-CH parameters are a bit better, but CH becomes 0. Like I said, because of the CH discrepancy, I'm not really sure where to go with this, but my present perspective says that it needs up-toning.

Right, but what is your selection for your parameters? Do you want no relation (higher maximum, but current doesn't change automatically), a direct relation (current and maximum go up and down together, just giving you some extra to work with), or a proportional relation (sorta' a compromise)?

Make the parameters what you want. Just make a decision for the CUR/MAX relation.

I'd recommend C, yes, primarily because it doesn't complicate things for no real reason. B would be an excellent cost factor that could be used for something like a stat multiplier or extra duration (% of CH spent in relation to Lv1 original / 5 = extra 1% stat multiplier, or % of CH spent in relation to Lv1 original = extra 5 seconds duration, or something like those), if you want, while A could be implemented just to allow some little, beneficial support ability, slightly raised stats, or something. If you want to keep it really simple, though, C is fairly nice.
If you go with C, like I said, make the parameters what you want; just make it so that your total is good and you have a decision on the relation.

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