Bianca's abilities

Techniques, skills, powers, spells, curses, manipulations, and everything else go here. List all abilities of your character, not abilities of xir allies or equipment, and wait for approval before RPing in Houcm.
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Bianca's abilities

Post by Bianca » Tue Dec 21, 2010 5:53 am

Plant abilities

Regrowth: Any surrounding plants, such as bushes, trees, vines, etc can be reformed into traps, which Bianca calls for. For example, bushes can act like traps that will grow into full cages to contain an enemy. Eventually, things such as sedation, poison, or other aspects will be added, as well, in these traps.

Reconnaissance: Bianca's abilities allow for excellent recon in any situation. She is able to place plant life in areas where she needs to gather information. Locked room? That's fine... The small amount of moss growing at the corner or cracks in the wall will transfer any data to her, as if that's a second ear. This can also be applicable to any bushes, trees, etc. Anyone who runs through them will have Bianca's attention and her notice in what direction they would be going.
a) Bombs: Any recon plant can also be used as a set poison mine. For example, those who run through a mine bush will not only suffer damage from the explosion, but the bush will also release a poisonous gas plume around it that detects any people who enter it, sending the data back to Bianca. This is often only for dangerous situations, such as missions to where Bianca and her group do not wish to be followed or detected by enemies.

Toxin (explanation): All toxic abilities that Bianca holds are extremely dangerous. The chemical that's enlaced with both her weapons and her abilities cause internal damage when breathed in and, if placed in that situation for too long, can cause organ failure. It also can deal external, physical damage, as the chemical itself is a strong acid. For the first 10 seconds that a person is in it, it can melt through cloth armor.
a) (anti-air): Bianca has the ability to release a toxin into the air from the poisonous flower growing at the center of her whip. It grows stronger as it rises. This allows strategic control of the air, so units who pass through it are most likely to suffer its effects and leave the area.
b) (thorn): She has the ability to manipulate the poisonous thorns on her whip to extend, retract, or be released as a projectile. These thorns are very solid and difficult to cut through.

Paralysis (explanation): Similar to Toxin above, paralyzing effects can also be executed via her thorns and other abilities such as traps. In battle, paralysis will spread every 4 posts or so, but not very quickly at beginning levels. For example, if stung on the hand, paralysis will take the hand within 2 posts, but it'll take 4 posts to paralyze up to the elbow.

Increased healing: This is not applied during times in battle. While recovering from injury, Bianca can heal faster than usual. Due to her own body being connected with nature and the system of photosynthesis, she can heal herself and apply this to others. She can also use her abilities to give first aid. For example, wrapping a vine tightly around a wound can stop bleeding.

Wrap: Vines grow from the ground to grab, latch onto, and trap an opponent. These later can be thorned with poison or paralyzing materials, the effects of which can be eventually immediate.

Camouflage: In a forest, Bianca can blend herself in by wrapping herself in leaves or literally disappearing into a tree, where it works as a hollow for her to hide in.

Earthen abilities

Though these are very limited, since Bianca is mostly based upon connecting with plants, she has learned to use the earth as she has continued to learn her plant abilities. Here are some abilities she can do so far:

Earth Wall: This raises a wall of earth and rock that's 7 feet high and 7 feet wide. This works as a blockade that stays there for one minute in total (if the wall is not destroyed before then). Earth Wall can be used to either escape or capture.

Earth Spike: This is the ability to call the earth to create a sharp spire that's 3 feet high from the ground. It will grow with levels.

Special

Regeneration Encasing: When Bianca's life is danger and her life is running out, her energy will automatically encase her in extremely thick amounts of rock, stone, and soil, surrounded by thorn vines and bark. All of Bianca's energy is depleted when in this state, and meanwhile, within the case, Bianca's wounds will be healing very, very quickly. When allowed out of this defense, she will have minimal energy to spare and will only be able to do such abilities as recon bombs or tangle vines with no status effects.

Minor Abilities

Blossom: Bianca has the ability to make any flower or flower-type creature fully blossom. This works also with fields of flowers... It's purely decorational.

Improvs: Bianca can create normal objects out of plants or earth, such as beds, tables, even cabinets. In fact, given a full day, Bianca could possibly create a full cottage to live in. Constructing bridges out of levitating leaves, vines or even extending a full log as a manner of transportation is possible.

Food: Raw fruits and vegetables can be erected by Bianca as long as she has tilled dirt for them to form. This takes away any problems of starvation... The only problem is that the fruit or vegetable would have to be able to survive in the environment that she is in. Therefore, tropical fruits, such as pineapple or mango, would have to be grown in warmer climates, and icier environments would grow potatoes or radishes.
Last edited by Bianca on Wed Dec 22, 2010 1:41 am, edited 2 times in total.

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Post by K » Tue Dec 21, 2010 6:30 am

The anti-air Toxin would be fair if it didn't allow control over any airborne units. I mean, if people jump into the air or fly around, does this mean that you can take complete control of their bodies?

We don't have a "no healing mid-battle" rule, so long as healing is kept reasonable to one's Level, for the record. Also, your description sounds like it refers only to tissue damage; is it true that you can only mend tissue damage, or can you heal health energy, too?

Other than the airborne control part, this is all fine. In fact, you should probably step this stuff up. Go read Laola's abilities, "Raevehm Growth". You'll see what I mean.
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Post by Bianca » Tue Dec 21, 2010 10:28 pm

The poison isn't control of units, it means area control. Sorry for the misunderstanding.

Tissue damage is generally what the healing is for.

I will do so, thank you.

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Post by K » Tue Dec 21, 2010 10:37 pm

That's all right; I had a feeling that you meant that, but I do have to be sure, being an admin.

Okay, so it's usually for tissue damage, but can be applied for HE, right?

No problem. ^_^
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Post by K » Wed Dec 22, 2010 12:41 am

Cool. All that you need now is stat relativizations. While you're at it, it would be acceptable if you were to further tone your abilities up. For instance, you don't necessarily have to limit the versatility of your earth manipulation so much, and your Regrowth traps could hold people better. The healing ability could also be allowed in battle, as I said. You could even add a new skillset altogether. Those are just little suggestions, though; don't get me wrong. ^_^ My point is just that what you have right now is easily approvable, and it can still be approvable if you tone it up to more accurately match others on the site. :3
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Post by Bianca » Wed Dec 22, 2010 1:40 am

I edited my abilities to try to make them a little better. I hope this is okay.

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Post by Noah Ivaldi » Wed Dec 22, 2010 2:09 am

Just to let you know, the internal damage is also classified as physical.
Also, since we don't have a set time length for posts, augmenting your time frames may be convenient. They're understandable as-is, though.
Finally, these abilities are assumed to run off your chakra, but if you'd like to use mana in stead, both, or whatever else, just say the word.
As they are, these abilities are approved. Please move on to stat relativizations.
Finally, if you'd like, the offer is up for me to correct some typos and such for you. Don't take it offensively, though; I am rather glad that your English is noticably greater than that of most. ^_^
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Post by Bianca » Wed Dec 22, 2010 2:16 am

I don't know what kind of magic or anything that I run off of, the only thing I know being "energy". I guess you could call it mana.

Stat relativizations? How would I proceed to do such a thing?

And if you could, that would be fine. I'm sorry I made typos...

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Post by K » Wed Dec 22, 2010 3:19 am

All right, mana it is.

Well, have you read the Stats and Parameters thread and its correlation in the Clarification thread? I suggest reading those and looking at the stats that are listed with others' abilities. Basically, where the average for any given stat/parameter of a Sein character is way above the average for a normal person, everyone should have stats that average-out. Example:
Mr. X's stats:
PS: average
MS: average
HE: average
MA: average
CH: average
SPD: average
STR: average
DEF: average
MAG: average
RES: average

Going off that, this is equal (where three astericks = average):
PS: *
MS: *****
HE: **
MA: ****
CH: ***
SPD: ***
STR: ******
DEF: *
MAG: ***
RES: **
If you total them up and divide by 10 (the number of total stats and parameters), you get 3 stars, or average. You can use numbers, you can use symbols, you can use relative terms, you can use whatever, as long as they come out to be equal to others. Basically, you can be way stronger than me, but I am more magical to make it even, or you can be more physically endurant, but I can be harder to affect with mind-based things and can keep my focus better. You can be faster, but I'm slightly more defensive and slightly more resistent to magic. It goes on and on, allowing you tons of customizability without making you uneven with anyone else.
Oh, and (as stated in the Clarification) you can also ask to have a cumulative stat/parameter. For instance, you can mash your chakra and your mana together into a single pool of [insert original name here] energy or something. If you do so, you should state the method(s) for attaining said energy (i.e. accumulation over time, boosts upon the defeats/kills of enemies, et cetera).
I know that I make it sound complex, but I'm really just trying to be clear about things, so don't panic, and just think it through to make sense of it, all right? ^_^

Oh, psh, naw, it's completely okay! Everyone has typos. xD
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Post by Bianca » Wed Dec 22, 2010 3:27 am

PS: **
MS: ****
HE: ***
Meva: *****
SP: ****
STR: *
DEF: **
MAG: *****
RES: ****

Will this be okay?
Last edited by Bianca on Wed Dec 22, 2010 3:41 am, edited 1 time in total.

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Post by K » Wed Dec 22, 2010 3:38 am

I edited your abilities list for English, now. The only thing that wasn't really an English change was the part about extending a log for transportation. You initially said that it was only at higher Levels, but I took that part out because you're allowed that much at Lv1. :3

Yeah, that works. Approved. ^^

By the way, if you'd like to come up with an original name for your energy, try typing whatever comes to you into a translator, such as this:
http://www.pixelscapes.com/twoflower/albhed.html
That's how I got a lot of names for my stuff, but in a different translator. ^_^
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Post by Bianca » Wed Dec 22, 2010 3:42 am

Thanks....changed it. =] It's original means "life".

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Post by K » Wed Dec 22, 2010 3:52 am

You're welcome, and I had suspected that you'd go with something like that. xD So, this energy just builds-up over time, right? Does it depend on your environment (i.e. 'I'm in the air, so my connection with the earth isn't as strong. Therefore, I accumulate Meva slightly more slowly than usual.,' 'The processes that were used to build this place disrput my earth connection, so I gain Meva less quickly, here,' or 'I'm in the water, so my Meva builds-up far more slowly, here.')? Are there other methods through which it can accumulate?
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Post by Bianca » Wed Dec 22, 2010 2:24 pm

Yes. I would say that Meva is connected more to the environment that Bianca is in. She can gather some energies from say a volcanic area, since some plant life does exist there and of course much earthern material. But if she were locked up in a metal box, she couldn't gain any Meva back at all.

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Post by K » Wed Dec 22, 2010 3:03 pm

Well, metal is from the earth, so I wouldn't disable myself from drawing any energy from it at all, but okay. If you want to start that way, that's fine, 'cause you can at least learn some new tricks on the way. ^_^
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