Azure Faith

Techniques, skills, powers, spells, curses, manipulations, and everything else go here. List all abilities of your character, not abilities of xir allies or equipment, and wait for approval before RPing in Houcm.
Kaito Inaki
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Re: Azure Faith

Post by Kaito Inaki » Fri Apr 06, 2012 11:40 pm

Im just being descriptive of what i already establish after level 2 and i've gone through the first dragon transformation i can begin to stack burn effects up to 3 times.

FG: Pretty much :P

RTIRTP: I was thinking a minute? Mainly in this form i can start using a lot of spell combos and im overall stronger so I think being in this form for a minute would be enough. Also if i were to hit level 4, do you think I'd be able to raise the time to like 2 minutes?

alright i understand the magic power now :P Haha thanks bro :)

Oh ok i see what you mean so ill omit that part :P

It has slightly more speed than a fireball and ill edit in that power factor for you, sorry for leaving that out.

VC: yeah-yuh :D

PA: Alright you gave me the solution and ill do it in my next edit

FC: They are thrown out yes, and yes they are the same as before with same power factor and size :)

GZ: Alrighty then

DF: It lasts for about a minute and the cool down was stated wasn't i- Oh! Well basically after the duration time, he's stuck in that PS penalty for half a day and the form cant be used until the next day and a half.

Alright as for dragon form specs, I understand what you mean when it comes to having the extra 1,000 to work it. It all makes sense so don't worry i understand it ahah :)

Did you want me to raise the HE to something a little higher?

And would option C) be taking a step in the right dragon form or can i trade CH for more PS, MA, and HE? like a small amount nothing big.
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Laola
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Post by Laola » Sat Apr 07, 2012 12:31 am

You may want to tone your dragon form's duration/capabilities up, then. Last that I saw, your dragon form's capabilities are better, but the stats average out to be the same, and your non-CH parameters are a bit better, but CH becomes 0. Like I said, because of the CH discrepancy, I'm not really sure where to go with this, but my present perspective says that it needs up-toning.

Right, but what is your selection for your parameters? Do you want no relation (higher maximum, but current doesn't change automatically), a direct relation (current and maximum go up and down together, just giving you some extra to work with), or a proportional relation (sorta' a compromise)?

Make the parameters what you want. Just make a decision for the CUR/MAX relation.

I'd recommend C, yes, primarily because it doesn't complicate things for no real reason. B would be an excellent cost factor that could be used for something like a stat multiplier or extra duration (% of CH spent in relation to Lv1 original / 5 = extra 1% stat multiplier, or % of CH spent in relation to Lv1 original = extra 5 seconds duration, or something like those), if you want, while A could be implemented just to allow some little, beneficial support ability, slightly raised stats, or something. If you want to keep it really simple, though, C is fairly nice.
If you go with C, like I said, make the parameters what you want; just make it so that your total is good and you have a decision on the relation.
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Kaito Inaki
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Post by Kaito Inaki » Sat Apr 07, 2012 1:32 am

alright I edited the stats and stated the Direct Relation.
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Laola
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Post by Laola » Sat Apr 07, 2012 1:41 am

-facepalms- You can't use "1,000" 'cause we don't use numbers, bro. If you edit in a statement that the number is just there to illustrate the point, and that it is this principle that applies to your changing parameters, you're fine.

I see "slightly average." What the piss is that? xD In fact, I see it thrice. o.o I really don't know how to evaluate this.


Don't forget about Great Zenith.
"Had you any faith, you could succeed tremendously."



Kaito Inaki
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Post by Kaito Inaki » Sat Apr 07, 2012 1:58 am

Edited
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Laola
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Post by Laola » Sat Apr 07, 2012 2:37 am

Hmm. . . Your stats go up by a pretty decent amount, and your parameters kinda' skyrocket, but you are running a direct relation on your parameters (Again, you should explicitly state that it applies to all of your parameters, not just HE.), so it's not going to matter much after the time in which you are in the upgraded form. Your improved capabilities are nice, but not terribly powerful. Given the moderate stat reduction during the cooldown, I think that it'd be fair for a 1 minute duration and a minimum of a. . . 16-hour cooldown, so a full day (25 Houcm hours) would be a little high, but sensible. There are a lot of factors to consider, here, so don't be surprised if Bianca or someone else sees this differently. Anyway, you gotta' write in that duration and cooldown period.

Okay, the charging difference for Great Zenith sounds fine. There's just the issues with the rest of it: Is this a fourth level that's added on, or is it an upgrade to the third level? Is its power boosted at all, and how much, if so? What are these flame waves; do they go the same 40-foot radius, do they have their own power factor, do they last longer than the initial shockwave, how quickly are they deployed (in unison with the schockwave, much more slowly, actually faster. . .), and all that jazz?
"Had you any faith, you could succeed tremendously."



Kaito Inaki
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Post by Kaito Inaki » Sat Apr 07, 2012 10:26 pm

Added all the ji- i mean jazz :)
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Joanna Larken Shosmyth
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Post by Joanna Larken Shosmyth » Sun Apr 08, 2012 1:34 am

You should probably clarify your description for RTIRTP: You say that your stats take an average hit, and you state the cooldown time, but you don't say that the stat drop carries over for the whole cooldown period.

GZ: So, you hit an impact point, and two waves are conferred. One is the flame wave, which is deployed quickly and lasts for a few seconds, pulsing in place, and the other is the shockwave, which just shoots out further than its predecessors. I like it, but it sounds a bit overpowered. You get 150% charge speed to use an attack that A) hits a decent-sized area, B) is strong as fuck, C) can easily hit TWICE with its fuck-strength, and D) lasts long enough to make it more than a small inconvenience, giving you plenty of chance to knock someone into it, feasibly for multiple hits after that. As long as your foe takes normal-ish damage to fire, this could almost single-handedly win battles for you if you just spam it for your minute, even if they can hover around a bit.
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Kaito Inaki
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Post by Kaito Inaki » Sun Apr 08, 2012 1:19 pm

Would it be cool if i gave this a cool down rate then? Like charge 3 is unavailable for 5 minutes after using Great Zenith
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Joanna Larken Shosmyth
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Post by Joanna Larken Shosmyth » Sun Apr 08, 2012 3:48 pm

It's still powerful enough that you could easily deploy a combo that would take out the majority or even all of someone's health. Imagine that you use this, I jump over the initial fire wave and shockwave, but that brings me right next to you as you claw me back down. I bounce off the ground after finding your flame wave with my face, so you headbutt me back down for another flame wave interaction. Compound the two flame wave hits with your two normal, phy attacks, and you just took out a shit-ton of health with relative ease, in no time, and even after I avoided the first two hits of the attack. In fact, if I'm Mr. X, with my average stats and parameters, I just lost more than 5/8ths of my health in one combo over a few seconds.
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Kaito Inaki
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Post by Kaito Inaki » Sun Apr 08, 2012 9:12 pm

I just noticed that I didnt state that there is only 1 fire wave and not multiple lol
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Joanna Larken Shosmyth
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Post by Joanna Larken Shosmyth » Sun Apr 08, 2012 10:31 pm

Yes, you did, but it lasts for several seconds, you said. If it lasts for several seconds, that means that it pulsates in place for that period, which means that you can knock people back into it for multiple hits on the same wave.
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Kaito Inaki
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Post by Kaito Inaki » Sun Apr 08, 2012 11:27 pm

so then what do you suggest we do? I mean people can dodge backwards instead of dodging towards me, in any case why would you dodge toward the enemy? The wave gets shot 30 or so feet forward from the impact point. The person can easily use the distance away from us to move away backwards, or hover away instead of actually moving towards me.
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Joanna Larken Shosmyth
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Post by Joanna Larken Shosmyth » Mon Apr 09, 2012 12:03 am

That assumes that you use this when you're already 40 (not 30) feet away. You wouldn't do that; you would reach down and pound the ground when your opponent is right in front of you. Your opponent dodges backward from your arm, then, if xe is really fast, jumps the flame wave and shockwave. If xe jumps up, xe is within range of your arms and has little aerial maneuverability to dodge you, so you can pound downward. It's not fair to say that xe can just immediately hover 40 feet backward to get away from you (remaining predictable targets for your other abilities) becuase not everyone can hover. In fact, very few chars have any aerial maneuverability whatsoever. We don't all have wings, bro. In fact, you could easily use this to take most or all of the health of about half my chars.
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Kaito Inaki
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Post by Kaito Inaki » Mon Apr 09, 2012 6:28 pm

so what do you want me to do for the wave then?
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