Lycanthropic Rage - Vincent can tap into the instincts and mindset of his full werewolf form in order to allow him to fight more animalistic than his normal fighting style. This animalistic change in his normal fighting style makes him more unpredictable allowing him to have a bit higher chance of landing hits as well as a slight increase in his attack strength. He cannot use this ability for an extended period of time however as the longer he stays in this mindset the more hostile and animalistic he gets until he basically has the full mindset of a werewolf and will attack both friend and foe.
Shattering Headbutt - This was a technique that Vincent learned during the time before he became a werewolf; however, since becoming a werewolf the effect of the technique has been improved. Originally it was slightly damaging and left both Vincent and the recipient stunned for only a moment. Since becoming a werewolf Vincent can now use it without becoming stunned himself while still stunning the recipient for a slightly longer time. This abilities deals normal attack damage while adding a flinch factor.
Juggernaut Lariat - Another pre-werewolf technique that Vincent picked up as he travelled. This lariat has a high attack strength but a rather low accuracy because it is rather easy to see coming. The accuracy can be increased when used in conjunction with Lycanthropic Rage and the strength and speed can also be increased if Transformation is also in effect on the arm being used for the Lariat. The Lariat is similar in appearance to a clothesline-style attack.
Stone arms - A technique that was in Vincent's arsenal before his time as a werewolf. This techique works by reducing blood flow to the arms which causes them to basically become useless but increasing the blood flow to the legs allowing for an increase in movement speed. The technique cannot be used for long periods of time as the lack of blood flow to the arms can be damaging after a while. During the duration of the technique any abilities that involve use of the arms, such as Juggernaut Lariat, can not be used.
Fierce Rise and Fall - A technique that uses a combination of two moves in one; thus, it can be interrupted partway through. Vincent uses an upward kick that will stun the opponent for a few seconds and launch them into the air about 10 to 15 feet (or less depending upon opponent weight). Vincent proceeds to jump above the opponent and drive them towards the ground using a two-handed overhead strike. Exactly like a wall rush or floor rush the damage from impacting a surface is variable depending upon the material of the surface landed upon.
Clawed Backhand - A backhand strike which is done solely when the arms are transformed into werewolf form. The move is primarily used to strike a single target causing some knockback effect on them; however, this move can be used to strike multiple targets and can even be used in a full 360 motion. The drawback of striking multiple targets is that the strength is dropped with each consecutive strike, so basically it has a waterfall damage effect.
Ferocious Howl - This howl can only be done when Vincent is under the effects of a partial or full transformation, though he usually will only use it when partially transformed if his head is the transformed portion. The howl itself isn't damaging unless the target's ears are really really sensative to loud, piercing sounds; however, the howl does have a stun effect on those who hear it as well as slightly lowering their defense for the rest of the battle. A primarily useless additional effect of the howl is that it will shatter all glass within a large radius of Vincent after being used for a few seconds.
Pack Summoning - After messing with his werewolf abilities for three years in the desert Vincent found that he was able to summon to his side many different wolves to aid him in combat. The summons power are on an ally scale and thus work for assisting in combat rather than fighting on their own. These summons are made possible by drawing small summoning circles on a surface with Vincent's own blood and charging them with a small amount of mana. The circles will not work if drawn with another substance or another being's blood since they would not carry the curse that Vincent, and thus Vincent's blood, carries. Only one summon can be out at any given time for combat purposes, if summoned just for the heck of it more than one may be summoned at once; however, if a battle starts and more than one summon is out all the summons are dismissed. Due to the nature of their summoning the instant their HE falls below 20% they are dismissed from the field of battle and must take some time to recover, roughly three days. If an attack strikes a summon and it will do more damage than the summon has HE left they get knocked down to 1% HE similar to the Sturdy ability from Pokemon games. At the time that Vincent came to Houcm he knew how to do 4 different summons which are listed and described below in the box.
[border]Dra Tynghacc - The first of Vincent's summoned wolf pack and the fastest of the 4 summons. From what he could surmise Vincent believed this wolf to be of some sort of demonic nature but he couldn't prove it definitively. Dra Tynghacc carries no weapons and uses its claws and teeth to fight; however, being as fast as it is Dra Tynghacc has low attack power. The most interesting of Dra Tynghacc's features is its appearance of slightly phazing in and out of the current dimension though this has no effect upon its actual physical form and will not allow it to avoid/escape damage. When summoned Dra Tynghacc gives Vincent a slight speed boost.
PS: slightly above average
MS: slightly below average
HE: average
MP: average
CH: average
STR: Below average
DEF: average
MAG:average
RES: average
SPD: Above average
PS: average
MS: average
HE: average
MP: average
CH: slightly below average
STR: average
DEF: slightly below average
MAG: above average
RES: average
SPD: average
PS: average
MS: average
HE: average
MP: above average
CH: below average
STR: below average
DEF: slightly below average
MAG: above average
RES: average
SPD: slightly above average
PS: slightly above average
MS: average
HE: slightly above average
MP: slightly below average
CH: slightly below average
STR: above average
DEF: above average
MAG: below average
RES: slight below average
SPD: slightly below average
Fire Storm - One of the few magic attacks that Vincent possesses though it is fairly weak and usually used as a distraction more than anything. Vincent charges his hand with fire then swings it back and forth in front of him each time sending out 4 small fireballs. These fireballs go into the air then descend upon the target two at a time with a slight homing ability; however, by clench the first the fireballs came from he can change the trajectory. After clenching his fist all the fireballs will stop where they are and immediately fly directly at the target though the fireballs will lose their homing ability. This move uses a small amount of mana.
Lunar Lances - This is another of Vincent's magic attacks. As a result of his low magic skills this spell does not do too much damage; hence, the damage is purely magical. The lances are pure white with a white glow to them much like the glow of the moon; hence, the name of the spell. They generate in either of Vincent's hands in order to be thrown at the target. Upon hitting a target the lance with stick in them for a short while before fading upon which they leave no wound. Vincent can keep hold of a lance and use it as a melee weapon, though this will slowly drain his mana and is usually only used if he has no other weapon or if an opponent has a magic weakness.
Stats
PS: slightly above average
MS: average
HE: slightly above average
MP: slightly below average
CH: slightly below average
STR: above average
DEF: average
MAG: below average
RES: average
SPD: average
Due to being a werewolf Vincent takes double damage from silver; however, he has a 200% regeneration rate from wounds not caused by something silver.