Creaturecrafts

Equipment, ammo, vehicles, and other items are to be posted here for approval before your character is fully approved for gameplay.
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Choh Lehko
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Creaturecrafts

Post by Choh Lehko » Wed Jan 05, 2011 5:59 pm

Choh has grown, weaved, and built her own equipment, but some have attained little effects of their own for unknown reasons. Thinking it to be an ability of hers, she tried shedding all kinds of fur, antlers, scales, and such, but it only occurred with a few objects. Weird, huh?

Use this pic as a reference for the Wintercraft and Solar Retriever:
Miss Lehko.jpeg
Miss Lehko.jpeg (92.09 KiB) Viewed 3743 times
Wintercraft: What looks like a snowy stick with a spiral near the bottom and a berry string at the top is actually an ice-elemental spear. Less of the target's defense is considered for damage calculation. The difference isn't individually proportional, but it's roughly equal to 1/10th of the average character's Lv1 DEF.

Stingstick: This is a tough beatstick. It stings. It's made of honeycomb, some monster hides (metallic variants of killer mantises, a couple different behemoth variants, and dragons of the “emperor” and “tyrant” genus), and various enamel from dragons' mouths. When it connects, it secretes some honey. Honey is sticky. Simple sentences are fun. They show how simple this weapon is.
Stingstick.jpg
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Asseisha Tatsumasa: The "Tyrant Dragonfang" axe is another simple weapon. It's stronger, longer, but a bit less wieldy than the Stingstick (slower attack speed). It deals 1.2 times the normal damage to most monsters, 1.5 times the damage to dragons, but 3/4ths damage to humans.
Asseisha Tatsumasa.jpg
Asseisha Tatsumasa.jpg (364.67 KiB) Viewed 3743 times
Sagittarius Aevis: Basically, it's just a powerful, incredibly lightweight, bird-themed bow. Its design makes it capable of multi-loads with above average efficiency. The bow auto-repairs itself if damaged, and it doesn't work so slowly. Choh fashions the arrows on her own from rocks and twigs, but she does a bang-up job of it, so they're quality stuff. (3,000)
Featherblow- The bow can summon three white feathers around an arrow while the arrow is knocked. If Choh elects to do this, the feathers slowly spiral about the arrow and give it a limited homing capability. It's limited, but it's pretty strong. The downside is that Featherblow attacks deal halved damage.
Featherbolt- The top three and bottom three feathers can be used as free ammo. They deal 1/3rd of the damage as Choh's homemade arrows, but they regenerate into place on the bow two hours after being shot.
Sagittarius Glide- When in the air, Choh can hold the bow in front of her and select a vertical or horizontal effect. Respectively, these can either slow her ascent/descent or allow her to move further (not higher). The effects' potency is based on how many of the feathers are present. When she has shot more from one end than the other, this can't be used, just as when she's shot all six. If she has one pair, it's negligible. If she has two pairs, it's slightly more significant, but still quite weak. When she has all three pairs, it's enough to mention, but still fairly weak.
Eagle Eye- Choh's eyesight is further improved on when equipped with the Sagittarius Aevis.
Sagittarius Aegis.jpg
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4_22.jpg
4_22.jpg (5.17 KiB) Viewed 3743 times
Antlerangs: Aside from the physical attributes that dictate as much, these return to Choh, since they're attracted to her beastly chakra. Other than that, they're just strong, pretty fast, and indestructible.
Antlerangs.jpg
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Bone Claws (a red bone version of the pic): These claws are made of tyrant dragons' bones, some levistone, and throat wolf blood. As such, they're of high quality and thereby quite powerful while still being lightweight and difficult to damage. Their design allows them to work as effective shovels, too.
Bone Claws.jpg
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Switchsnake: Choh's living whip is made for attacks with good speed, not to mention nice flinch factors, though the attacks are not as strong as she'd like. The snake can bite to act as an incredible vice, allowing it to be used as a grappling hook. It slowly injects a strange venom, which is produced at a cost of Choh's PS, that doesn't harm the target, but grants a special effect. If the target is envenomed enough (after about 15 seconds of injection) and presently held by the whip, Choh can cause the target and herself to magically switch places. The effect has a wait time of 2 seconds before it can be used again, so she can't easily spam this. If it's in one's body (usually the bloodstream, but not necessarily), the venom evaporates and phases through the unit to fall into the ground, where it becomes inactive, after five minutes (subject to Level multipliers). The snake is connected to the bottom of Choh's left wrist (where Spider Man shoots webbing from, if you need a visual) and retracts to the point that only the front half of the head can be seen on it, while the rest is under her skin. Despite this, it can not be considered as a part of her body.
Switchsnake.jpg
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Makeway Helm: Choh's helmet is part of her DEF and RES. It can transform to take different looks, such as the bone helm in the avatar or the appearance that you see here, and allow different body parts (ears, horns, antlers, etc), but its stats stay the same, and they are channeled throughout Choh, so that it's part of her stats, no matter where you hit her. Its main asset is that it reduces flinch factors to Choh and largely boosts KB factors from body parts that are on her head, including, but not limited to, various horns and antlers.
Makeway Helm.jpg
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Unity Coat: Aside from being part of Choh's DEF and HE, her coat allows her to count her defenses, including those of her equipment, across her whole body. No matter where you hit her, she has the same damage reduction. It also gives to her other armor (i.e. the Makeway Helm and Solar Retriever, from the beginning) and itself a slow auto-repair property.
Unity Coat.jpg
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Solar Retriever: Choh's cloak allows her to spend her mana to summon her weapons to her. Unfortunately, the cost is so high that it completely empties her account of mana at Lv1. Presently, it does not work on other armor, expendables, and such; it only works for weapons. It also absorbs waves from the sun, though no waves from any other source, so this is not the absorption of all electromagnetic waves, to take her Flare Wolf form. It takes a ton of solar energy to fuel the form, though, so Choh will probably not get the chance to use it at all in half her battles. The maximum energy that the cloak can hold is equal to her HE, but it accumulates slowly, and it drops rather quickly in comparison when she's in Flare Wolf form. She also can't cancel her Flare Wolf form until she's completely out of solar energy.

Points: Choh also has a stock of fangs, horns, antlers, claws, and such that she can use as throwing daggers and such, but they're not really for combat purposes, other than sticking them in walls to get around and such. Technically, she does carry a limited number of them, but she has several thousands, and she's always stocking most of her furbags on her belt with more.

Furbags (They match the hood of the Unity Coat pic.): Choh has at least five bags of stuff on her at any given point in time. Yeah, she just hauls them around like they're nothing. She ties them onto her back and sides with ropes of snakes, vines, and whatever else. They have a magical effect to make their inside sizes a little more than five times their outside sizes, but nothing else. Choh starts with about enough jerky and some fruits to last her for months, but she'll be hunting for more and going for other vittles. There're furbags along her belt, as well, which she uses almost entirely for money storage and storage of points.

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K
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Post by K » Wed Jan 05, 2011 5:59 pm

Approved.
Resolute Myth
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User avatar
Choh Lehko
Posts in topic: 2
Posts: 143
Joined: Thu Mar 24, 2011 7:17 pm
Money: $297
Abilities: http://seinvocc.com/forum/viewtopic.php?f=16&t=278
Inventory: http://seinvocc.com/forum/viewtopic.php?f=17&t=279
Allies: http://seinvocc.com/forum/viewtopic.php?f=18&t=280
Factions: Triumvirate
Guild:

Post by Choh Lehko » Tue Jul 05, 2011 2:40 am

Point of clarification: The Asseisha Tatsuyomi is actually the Asseisha Tatsumasa. I misremembered something when naming it; Asseisha Tatsumasa is the real name. That's the only edit to this.

The length that the Switchsnake can extend to is determined by Choh's STR. As of the present, that means a tad over 50 meters!

In case you were wondering, the amount of solar energy that the Solar Retriever can hold is dependent on Choh's maximum HE. She won't spontaneously lose solar energy just for taking damage. That would suck.

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