World Map

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Kaito Inaki
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Re: World Map

Post by Kaito Inaki » Wed Mar 21, 2012 11:15 pm

For the sake of keeping that picture alive. The bubbles look like sperm cell deposits.
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Joanna Larken Shosmyth
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Post by Joanna Larken Shosmyth » Thu Mar 22, 2012 12:15 am

T~T I don't see any of you drawing shit up!
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Post by Kaito Inaki » Thu Mar 22, 2012 12:51 am

I need a tablet not a mouse pad ahahaah :P
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Post by Joanna Larken Shosmyth » Thu Mar 22, 2012 1:06 am

A scanner is insufficient?

Okita
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Post by Okita » Fri Oct 05, 2012 12:35 pm

I doubt many users know me so far, but I had drafted a VERY rough draft of the map by hand. It is filled with flaws that need to be corrected, but of course it is a rough draft. The fact my scanner doesn't like me isn't much help either. I'd appreciate feedback, but be polite with what you have to say, thanks. :)

Here are the links in photobucket if needed;

Part 1: http://i1106.photobucket.com/albums/h369/sakurablossom1123/scan0002.jpg

Part 2: http://i1106.photobucket.com/albums/h369/sakurablossom1123/scan0002.jpg
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K
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Post by K » Fri Oct 05, 2012 12:59 pm

Lmao, so, to start, you have six or eight areas where there should be five.
K's Mansion is not a region of its own. It's hidden in the Twisted Fenlands. You don't have to draw it at all.
Oh...you mean I spent time drawing that shit for no reason D:
Yup. ^^
You should've read, silly.
I did read it, but I thought it was important, so I drew it.
Hahaha. . . Naw. It's /hidden/ in the Fenlands. Did you see my map-thing?
You did. I remember the laughter.
I didn't explicitly include my mansion because it doesn't stick out on its own.
I have a copy of your map thing.
For comic relief. xD
XD Well I had to look off of something too.
Anyway, where K's Mansion is should be an extension of the Void Meadow, which means that Hydra Yggdrasil (which is great, by the way) will be moved over to the left, too.
Go ahead and (roughly) level Lunabell and Void out. You kinda' scrunched them up to make room for Shallows and Nature's, which isn't quite right.

Continuing, Shallows doesn't stick up into the land very much. You have the village over the shallows, obviously, the little beach area that's just over (north) of them, and that's it. After the beach on the west, you're in the Lunabell Fields. They're within walking distance for a gimp. Lunabell is about twice as wide as Shallows; the land curves because the darkwalls curve. The darkwalls aren't exactly straight walls. Simply take Shallows, move it down a bit, replace the empty area with a level-ish Lunabell, and shrink Shallows. It's fine to just represent it with a couple shacks like those in the forum pic; you don't have to show the individual sub-regions, silly. That goes double for Bianca's Cottage; once it has gotten an expansion or two, a pic all its own will be posted in a thread for appearance's sake.
Nature's, by contrast, does stick up into the land, but not much. As you can vaguely see in my "map," Nature's extends just as far from W to E as Void. Nature's is the E part of the northern beach (basically all the N beach except that which is just off the Shallows Village), a temple that's just a bit off the beach (as seen in the pic), and a bit of similar, hilly, rocky area to the N of it. Remember the scene in Monty Python and the Holy Grail in which some peasant gives Arthur a gov't lesson? Imagine that area. Now, picture this: You are at the Abyssal Sea. You are at the middle or anywhere else that is E of Shallows. You go N and hit the beach. You are now at Nature's. You climb the rocks and go into the temple. Still Nature's. You leave the temple, climb down the rocks on the other side, and run across some rocky hills that look like THAT area that I just mentioned. Still Nature's. Eventually, the hills level out, rocks become more scarce, and, before you know it, you're in a barren meadow. You're now in the Void Meadow.

I like the look of Abyssal and Umbral. Very nice. I imagine Umbral being slightly more S, more toward the exact center, but that nitpick is negligible. The two first areas look awesome, too.

The Mythic Thickets look great. There's just one thing to add: Make them even thicker. This is one seriously thick thicket. Like, you take one step and fifteen stumbles if you're lucky.

Very cool job on the Vuhm Guest Houses. The only problem is that they should be further N. When you first head S out of the thickets, you head uphill for a bit, and then you realize that you're at the top of the highest hill. Going S from there, everything is lower than where you are. It's THAT hill, the very first one from the top, that the guest houses are on.

Take a look at the Meidkuad Castle pic. If you just draw a wavy, almost circular, mountainous wall with a couple tepees poking out the top, you have it. xD

Mistvalley Lake looks nice, but there is a change to be made: Yours looks like it's water rolling over a hill. xD As you can see in the background of Crash Pastures, it's totally a valley lake. Other than that, nice job.

Flint Ranges do have Obsidian Canyon, so that works, but you seem to have a bit of a path made out of it that goes to Atypical. Flint Ranges doesn't really have a "path" once you get past the main mining paths that people take from Meidkuad. Flint is a rather smooth kind of stone, in the first place, so there are some sharp crags and whatnot, but it's kinda' all "path" because it's so smooth. Anyway, cut out the path look to the S end, make the canyon look more like a foresty pit of misery (It can be blurry. It has high Miasma levels.) with the option of a steep, inconvenient way out to the S (i.e. middle of nowhere) unless you climb, and Flint Ranges will be done.

Academy Path is close, but there should be more trees and other greenery. It's meant to be a somewhat foresty mountain path, not as much of a daisy walk. Take a look at the pic, and you'll see what I mean.

Ivaldi Class isn't quite at the bottom of the pastures. Figure that it's anywhere between halfway and two-thirds of the way down from the top hill, and you're in the right ballpark. Again, notice the pic; If you look along the top and say that the middle lake is Mistvalley, the right side goes off as more pastures before becoming Academy Path, and Meidkuad Castle would be visible in the left if the pic could just scroll up a bit, and you have a good look (toward the S) from a southern hill. Since there's clearly some pasture behind it (and to the sides), that means that the house must be N from the southmost border a bit.

Overall, damned good. You're really good at this. You know that, right?
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